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Journal ArticleDOI

The part-time parliament

Leslie Lamport
- 01 May 1998 - 
- Vol. 16, Iss: 2, pp 133-169
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TLDR
The Paxon parliament's protocol provides a new way of implementing the state machine approach to the design of distributed systems.
Abstract
Recent archaeological discoveries on the island of Paxos reveal that the parliament functioned despite the peripatetic propensity of its part-time legislators. The legislators maintained consistent copies of the parliamentary record, despite their frequent forays from the chamber and the forgetfulness of their messengers. The Paxon parliament's protocol provides a new way of implementing the state machine approach to the design of distributed systems.

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Citations
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Proceedings ArticleDOI

ETTM: a scalable fault tolerant network manager

TL;DR: This paper designs, implements, and evaluates a new scalable and fault tolerant network manager, called ETTM, for securely and efficiently managing network resources at a packet granularity, and shows that functionality that seemingly must be implemented inside the network can be simply and efficiently implemented in this system.
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The weakest failure detectors to boost obstruction-freedom

TL;DR: It is shown that wait-free contention managers, unlike their non-blocking counterparts, impose an inherent non-trivial overhead even in contention-free executions.

New Results - PSYNC: A partially synchronous language for fault-tolerant distributed algorithms

TL;DR: The high-level lockstep abstraction introduced by PSync simplifies the design and implementation of fault-tolerant distributed algorithms and enables automated formal verification.
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Revisiting the Paxos Algorithm

TL;DR: The Clock GTA provides a systematic way of describing timing-based systems in which there is a notion of “ normal” timing behavior, but that do not necessarily always exhibit this “normal” behavior.
Proceedings ArticleDOI

Using n-trees for scalable event ordering in peer-to-peer games

TL;DR: It is shown the asymptotic analysis of N-Trees indicates that they will perform well for scalable peer-to-peer event ordering, and is provided in comparison to other distributed architectures for peer- to-peer games.
References
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Book ChapterDOI

Time, clocks, and the ordering of events in a distributed system

TL;DR: In this paper, the concept of one event happening before another in a distributed system is examined, and a distributed algorithm is given for synchronizing a system of logical clocks which can be used to totally order the events.
Journal ArticleDOI

Time, clocks, and the ordering of events in a distributed system

TL;DR: In this article, the concept of one event happening before another in a distributed system is examined, and a distributed algorithm is given for synchronizing a system of logical clocks which can be used to totally order the events.
Journal ArticleDOI

Impossibility of distributed consensus with one faulty process

TL;DR: In this paper, it is shown that every protocol for this problem has the possibility of nontermination, even with only one faulty process.
Book

Concurrency Control and Recovery in Database Systems

TL;DR: In this article, the design and implementation of concurrency control and recovery mechanisms for transaction management in centralized and distributed database systems is described. But this can lead to interference between queries and updates.
Journal ArticleDOI

Implementing fault-tolerant services using the state machine approach: a tutorial

TL;DR: The state machine approach is a general method for implementing fault-tolerant services in distributed systems and protocols for two different failure models—Byzantine and fail stop are described.
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