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Benchmarks for basic scheduling problems

TLDR
This paper proposes 260 randomly generated scheduling problems whose size is greater than that of the rare examples published, and the objective is the minimization of the makespan.
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This article is published in European Journal of Operational Research.The article was published on 1993-01-22 and is currently open access. It has received 2173 citations till now. The article focuses on the topics: Flow shop scheduling & Job shop scheduling.

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Citations
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A hybrid differential evolution and estimation of distribution algorithm based on neighbourhood search for job shop scheduling problems

TL;DR: In this paper, a hybrid differential evolution and estimation of distribution algorithm based on neighbourhood search is proposed, which combines the merits of Estimation of Distribution algorithm and Differential evolution (DE) to strengthen the searching ability of the proposed algorithm, a chaotic strategy is introduced to update the parameters of DE.
Journal ArticleDOI

A multi-objective iterated greedy search for flowshop scheduling with makespan and flowtime criteria

TL;DR: The proposed multi-criteria iterated greedy search algorithm iterates over a multicriteria constructive heuristic approach to yield a set of Pareto-efficient solutions (a posteriori approach) and is compared against the best-so-far heuristic for the problem under consideration.
Journal ArticleDOI

An effective Iterated Greedy algorithm for the distributed permutation flowshop scheduling with due windows

TL;DR: An Iterated Greedy algorithm, namely IG with Idle Time insertion Evaluation (IG I T E), is proposed and performance analysis shows that the IG IT E is the most appropriate for the DPFSP with due windows among the tested algorithms.
Journal ArticleDOI

On operators and search space topology in multi-objective flow shop scheduling

TL;DR: A study of the problem structure of multi-objective permutation flow shop scheduling problems and the effectiveness of local search neighborhoods within an evolutionary search framework finds that the Pareto-optimal alternatives are found relatively concentrated in alternative space.
Journal ArticleDOI

Combinatorial particle swarm optimization for solving blocking flowshop scheduling problem

TL;DR: A hybrid combinatorial particle swarm optimization algorithm (HCPSO) as a resolution technique for solving the flowshop scheduling problem with blocking constraints and outperforms the compared methods in terms of quality of solutions in short time requirements.
References
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Journal ArticleDOI

Tabu Search—Part II

TL;DR: The elements of staged search and structured move sets are characterized, which bear on the issue of finiteness, and new dynamic strategies for managing tabu lists are introduced, allowing fuller exploitation of underlying evaluation functions.
Journal ArticleDOI

OR-Library: Distributing Test Problems by Electronic Mail

TL;DR: A system (OR-Library) that distributes test problems by electronic mail (e-mail) that has available test problems drawn from a number of different areas of operational research.
Journal ArticleDOI

A Guide to Simulation.

TL;DR: Despite the brevity of the book, its mathematical notation, and the problems which it poses without solutions, the textbook is imbued with a feeling for theitty-gritty practical aspects of simulation.
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A Computational Study of the Job-Shop Scheduling Problem

TL;DR: The optimization procedure, combining the heuristic method and the combinatorial branch and bound algorithm, solved the well-known 10×10 problem of J. F. Thomson in under 7 minutes of computation time on a Sun Sparcstation 1.
Related Papers (5)
Frequently Asked Questions (7)
Q1. What have the authors contributed in "Basic scheduling problems" ?

In this paper, the authors propose 260 scheduling problems whose size is greater than that of the rare examples published. The types of problems that the authors propose are: the permutation flow shop, the job shop and the open shop scheduling problems. 

let us mention5 that an iteration of taboo search needs about 4.10-6.n2.m seconds on a “Silicon Graphics” personal workstation (10 Mips). 

The machine Mij on which the jth operation of job i has to be performed is given by the following procedure :0) Mij := j (1 L Q M P 1) For i = 1 to nFor j = 1 to m Swap Mij and MiU[j,m]Let us note the use of another initial seed for the choice of the machines : Machine seed. 

The proportion of problems for which the authors found a solution for which the makespan was equal to the lower bound (or equal to the lower bound augmented by 2% for the 500-job 20-machine problems). 

This implementation uses only 32-bit integers and provides a uniformly distributed sequence of numbers between 0 and 1 (not contained) :3 0) Initial seed and X0 (0 < X0 < 231- 1) constants : a = 16 807, b = 127 773, c = 2 836, m = 231 - 11) Modification of k := Xi/b the seed : Xi+1 := a(Xi mod b) - kcIf Xi+1 < 0 then let Xi+1 := Xi+1 + m2) New value of the seed : Xi+1 Current value of the generator : Xi+1/mBelow, the authors shall denote by U(0,1) the pseudorandom number that this generator provides. 

The random number generator Let us recall the implementation of the linear congruential generator the authors have used which is based on the recursive formula Xi+1 = (16 807 Xi) mod (231 - 1). 

In order to implement the integer random procedure only with 32-bit integers, the problems have been chosen in such a way that one never has to deal with a seed X such that :a + P DE; )1( +−⋅ ≠ a + )1( +−