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Benchmarks for basic scheduling problems

TLDR
This paper proposes 260 randomly generated scheduling problems whose size is greater than that of the rare examples published, and the objective is the minimization of the makespan.
About
This article is published in European Journal of Operational Research.The article was published on 1993-01-22 and is currently open access. It has received 2173 citations till now. The article focuses on the topics: Flow shop scheduling & Job shop scheduling.

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Citations
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A discrete artificial bee colony algorithm with composite mutation strategies for permutation flow shop scheduling problem

TL;DR: A kind of discrete artificial bee colony with composite mutation strategies is presented to compensate the defects of the single mutation scheme that is easy to get into the local best for PFSSP, named CDABC, which is evaluated with the well known DMU problems.
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Memetic algorithm with node and edge histogram for no-idle flow shop scheduling problem to minimize the makespan criterion

TL;DR: Comparisons between MANEH and some existing algorithms as well as MA-based algorithms demonstrate the effectiveness and superiority of the proposed MANEH in solving the NIPFSP.
Journal ArticleDOI

Minimizing Makespan in Distributed Blocking Flowshops Using Hybrid Iterated Greedy Algorithms

TL;DR: Computational results show that all the three versions of the proposed algorithm can efficiently and effectively minimize the maximum completion time among all factories of the DBFSP, and HIG1 is the most effective.
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Heuristic constructive algorithms for open shop scheduling to minimize mean flow time

TL;DR: This paper considers the problem of scheduling n jobs on m machines in an open shop environment so that the sum of completion times or mean flow time becomes minimal and observes that the recommendation of an appropriate constructive algorithm strongly depends on the ratio n/m.

HyFlex: A Flexible Framework for the Design and Analysis of Hyper-heuristics

TL;DR: The motivation behind this approach is that once a hyper-heuristic algorithm has been developed, it can be applied to a new problem by replacing the set of low level heuristics and the evaluation function.
References
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Journal ArticleDOI

Tabu Search—Part II

TL;DR: The elements of staged search and structured move sets are characterized, which bear on the issue of finiteness, and new dynamic strategies for managing tabu lists are introduced, allowing fuller exploitation of underlying evaluation functions.
Journal ArticleDOI

OR-Library: Distributing Test Problems by Electronic Mail

TL;DR: A system (OR-Library) that distributes test problems by electronic mail (e-mail) that has available test problems drawn from a number of different areas of operational research.
Journal ArticleDOI

A Guide to Simulation.

TL;DR: Despite the brevity of the book, its mathematical notation, and the problems which it poses without solutions, the textbook is imbued with a feeling for theitty-gritty practical aspects of simulation.
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A Computational Study of the Job-Shop Scheduling Problem

TL;DR: The optimization procedure, combining the heuristic method and the combinatorial branch and bound algorithm, solved the well-known 10×10 problem of J. F. Thomson in under 7 minutes of computation time on a Sun Sparcstation 1.
Related Papers (5)
Frequently Asked Questions (7)
Q1. What have the authors contributed in "Basic scheduling problems" ?

In this paper, the authors propose 260 scheduling problems whose size is greater than that of the rare examples published. The types of problems that the authors propose are: the permutation flow shop, the job shop and the open shop scheduling problems. 

let us mention5 that an iteration of taboo search needs about 4.10-6.n2.m seconds on a “Silicon Graphics” personal workstation (10 Mips). 

The machine Mij on which the jth operation of job i has to be performed is given by the following procedure :0) Mij := j (1 L Q M P 1) For i = 1 to nFor j = 1 to m Swap Mij and MiU[j,m]Let us note the use of another initial seed for the choice of the machines : Machine seed. 

The proportion of problems for which the authors found a solution for which the makespan was equal to the lower bound (or equal to the lower bound augmented by 2% for the 500-job 20-machine problems). 

This implementation uses only 32-bit integers and provides a uniformly distributed sequence of numbers between 0 and 1 (not contained) :3 0) Initial seed and X0 (0 < X0 < 231- 1) constants : a = 16 807, b = 127 773, c = 2 836, m = 231 - 11) Modification of k := Xi/b the seed : Xi+1 := a(Xi mod b) - kcIf Xi+1 < 0 then let Xi+1 := Xi+1 + m2) New value of the seed : Xi+1 Current value of the generator : Xi+1/mBelow, the authors shall denote by U(0,1) the pseudorandom number that this generator provides. 

The random number generator Let us recall the implementation of the linear congruential generator the authors have used which is based on the recursive formula Xi+1 = (16 807 Xi) mod (231 - 1). 

In order to implement the integer random procedure only with 32-bit integers, the problems have been chosen in such a way that one never has to deal with a seed X such that :a + P DE; )1( +−⋅ ≠ a + )1( +−