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BookDOI

Human Factors in Augmented Reality Environments

Weidong Huang, +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.
Abstract
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

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Citations
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Journal Article

Using Augmented Reality Prototypes in Design Education

TL;DR: In this article, the authors investigated the effect of virtual reality and augmented reality on the design process in early design studios and found that students found physical models to be comparable to AR models and that the AR technology was easy to use.
Journal ArticleDOI

Challenges and opportunities on Augmented reality-based guidance in product assembly and maintenance/repair perspective: A state of the art review

TL;DR: In this article , the state-of-the-art literature on AR technologies in product assembly and disassembly from the Maintenance/Repair perspective is presented, and the working of various modules in AR technology on facilitating a user-friendly guiding platform and its applications are discussed with suitable illustrations.
Proceedings ArticleDOI

Design principles of augmented reality focusing on the ageing population

TL;DR: The architecture of augmented reality and the relationship between different elements are discussed and the AR pillbox is identified as an example to explain how design principles can be applied to AR applications.
DissertationDOI

Augmented Reality Reading Support in Higher Education: Exploring Effects on Perceived Motivation and Confidence in Comprehension for Struggling Readers in Higher Education.

TL;DR: Analysis of the findings indicates most students, including self-identified struggling and typical readers, would use AR support for other text if provided, and the potential for using AR on text to provide reading support and the need for additional research on its implementation and impact.

Active localization of virtual sounds

TL;DR: In this article, the authors describe a virtual sound display built around a 12 MHz 80286 microcomputer and special purpose analog hardware, which implements most of the primary cues for sound localization in the ear-level plane.
References
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Perceived Usefulness, Perceived Ease of Use, and User

TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Book

Usability Engineering

Jakob Nielsen
TL;DR: This guide to the methods of usability engineering provides cost-effective methods that will help developers improve their user interfaces immediately and shows you how to avoid the four most frequently listed reasons for delay in software projects.
Book ChapterDOI

Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research

TL;DR: In this article, the results of a multi-year research program to identify the factors associated with variations in subjective workload within and between different types of tasks are reviewed, including task-, behavior-, and subject-related correlates of subjective workload experiences.
Book ChapterDOI

SUS: A 'Quick and Dirty' Usability Scale

John Brooke
TL;DR: This chapter describes the System Usability Scale (SUS) a reliable, low-cost usability scale that can be used for global assessments of systems usability.
Journal ArticleDOI

A survey of augmented reality

TL;DR: The characteristics of augmented reality systems are described, including a detailed discussion of the tradeoffs between optical and video blending approaches, and current efforts to overcome these problems are summarized.
Related Papers (5)
Trending Questions (1)
What is the design principles for augmented reality applications?

The paper discusses the need for new design principles for augmented reality (AR) environments, but does not provide specific details about these principles.