BookDOI
Human Factors in Augmented Reality Environments
Weidong Huang,Leila Alem,Mark A. Livingston +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.Abstract:
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.read more
Citations
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Journal ArticleDOI
Outlines of a Theory of the Light Sense.
TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI
Demystifying the design of mobile augmented reality applications
TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI
Extended Reality in Spatial Sciences: A Review of Research Challenges and Future Directions
Arzu Çöltekin,Ian Lochhead,Marguerite Madden,Sidonie Christophe,Alexandre Devaux,Christopher Pettit,Oliver Lock,Shashwat Shukla,Lukáš Herman,Zdeněk Stachoň,Petr Kubíček,Dajana Snopková,Sergio Bernardes,Nicholas Hedley +13 more
TL;DR: The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences, and to provide case studies with original results from their own studies in each section.
Journal ArticleDOI
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration
TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation
Interactive augmented reality
TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
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Journal ArticleDOI
Motion in augmented reality games: an engine for creating plausible physical interactions in augmented reality games
TL;DR: The design and implementation of the MARG engine is described and two proof-of-concept AR games that have been developed using it are presented to show that the MARg engine takes an important step in developing the next generation of motion-rich AR games.
Proceedings ArticleDOI
A diary study on annotating locations with mixed reality information
TL;DR: This research presents design implications for annotation services, taking into account the user needs in various daily situations, and shows that the services should support flexible controls of the visibility of annotations, notifications about selected annotations within the vicinity, and easy remote annotations.
Automated Design of Application-Specific Smart Camera Architectures
TL;DR: This work uses a programming model based on the concept of architecture independence through algorithm dependence to conduct an automated design space exploration of possible architectures, creating a Pareto front of optimal trade-offs between performance, area and power consumption.
An Evaluation of Augmented Reality X-Ray Vision for Outdoor Navigation
TL;DR: It is shown that the number of context switches is significantly lowest in the AR X-ray condition, which provides useful design constraints for any developer of mobile navigation applications.
Journal ArticleDOI
A virtual environment for surgical image guidance in intraoperative MRI
Eigil Samset,Anne Talsma,Marius Kintel,Ole Jakob Elle,Lars Aurdal,Henry Hirschberg,Erik Fosse +6 more
TL;DR: Augmentation of real-time MR images with 3D rendering and customized navigation features opens new possibilities in intraoperative MRI.