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BookDOI

Human Factors in Augmented Reality Environments

Weidong Huang, +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.
Abstract
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

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Citations
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Journal ArticleDOI

Outlines of a Theory of the Light Sense.

TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI

Demystifying the design of mobile augmented reality applications

TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI

Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration

TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation

Interactive augmented reality

TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
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Journal ArticleDOI

Motion in augmented reality games: an engine for creating plausible physical interactions in augmented reality games

TL;DR: The design and implementation of the MARG engine is described and two proof-of-concept AR games that have been developed using it are presented to show that the MARg engine takes an important step in developing the next generation of motion-rich AR games.
Proceedings ArticleDOI

A diary study on annotating locations with mixed reality information

TL;DR: This research presents design implications for annotation services, taking into account the user needs in various daily situations, and shows that the services should support flexible controls of the visibility of annotations, notifications about selected annotations within the vicinity, and easy remote annotations.

Automated Design of Application-Specific Smart Camera Architectures

Wouter Caarls
TL;DR: This work uses a programming model based on the concept of architecture independence through algorithm dependence to conduct an automated design space exploration of possible architectures, creating a Pareto front of optimal trade-offs between performance, area and power consumption.

An Evaluation of Augmented Reality X-Ray Vision for Outdoor Navigation

TL;DR: It is shown that the number of context switches is significantly lowest in the AR X-ray condition, which provides useful design constraints for any developer of mobile navigation applications.
Journal ArticleDOI

A virtual environment for surgical image guidance in intraoperative MRI

TL;DR: Augmentation of real-time MR images with 3D rendering and customized navigation features opens new possibilities in intraoperative MRI.
Related Papers (5)
Trending Questions (1)
What is the design principles for augmented reality applications?

The paper discusses the need for new design principles for augmented reality (AR) environments, but does not provide specific details about these principles.