BookDOI
Human Factors in Augmented Reality Environments
Weidong Huang,Leila Alem,Mark A. Livingston +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.Abstract:
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.read more
Citations
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Journal ArticleDOI
Outlines of a Theory of the Light Sense.
TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI
Demystifying the design of mobile augmented reality applications
TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI
Extended Reality in Spatial Sciences: A Review of Research Challenges and Future Directions
Arzu Çöltekin,Ian Lochhead,Marguerite Madden,Sidonie Christophe,Alexandre Devaux,Christopher Pettit,Oliver Lock,Shashwat Shukla,Lukáš Herman,Zdeněk Stachoň,Petr Kubíček,Dajana Snopková,Sergio Bernardes,Nicholas Hedley +13 more
TL;DR: The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences, and to provide case studies with original results from their own studies in each section.
Journal ArticleDOI
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration
TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation
Interactive augmented reality
TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
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Proceedings ArticleDOI
Mirror world navigation for mobile users based on augmented reality
TL;DR: In order to achieve robust and accurate navigation by 2D/3D alignment, a hybrid solution by fusing GPS, inertial measurement units and computer vision methods together is developed.
Proceedings ArticleDOI
Virtual archaeology: VR based knowledge management and marketing in archaeology first results --- nexts steps
Steffen Kirchner,Peter Jablonka +1 more
TL;DR: The general aim of the project "Virtual Archaeology" is the introduction of fundamentally changed working methods in archaeology with the aid of the most modern technologies, not only in the area of primary data acquisition but also in data processing and editing for scientific purposes and for the presentation of archaeological knowledge to a broad general public.
Proceedings ArticleDOI
DRIVE: Directly Reaching Into Virtual Environment with bare hand manipulation behind mobile display
TL;DR: DRIVE, an interaction method that allows a user to manipulate virtual content by reaching behind a mobile display device such as a cellphone, tablet PC, etc, utilizes the back volume of the device.
Proceedings ArticleDOI
Scalable recognition and tracking for mobile augmented reality
TL;DR: This paper proposes a new framework that overcomes limitations of previous works in two points, one, it is scalable to the number of objects being augmented and two, it provides improved realistic augmentation adopting real-time accurate visual tracking method.