scispace - formally typeset
BookDOI

Human Factors in Augmented Reality Environments

Weidong Huang, +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.
Abstract
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

read more

Citations
More filters
Journal ArticleDOI

Outlines of a Theory of the Light Sense.

TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI

Demystifying the design of mobile augmented reality applications

TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI

Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration

TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation

Interactive augmented reality

TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
More filters
Book

Augmented reality performance assessment battery (arpab): object recognition, distance estimation and size estimation using optical see-through head-worn displays

TL;DR: People performed better and were more confident in their estimates with real objects than with virtual objects, and estimates for 3D models of real objects were more accurate than 3D geometric shapes.
Proceedings ArticleDOI

A Simulation of a Billiards Game Based on Marker Detection

TL;DR: A Virtual Reality application for simulating a billiards game is presented and a real billiard cue is used and its movements are reproduced in the virtual environment using a visual marker detection system.
Proceedings ArticleDOI

Augmented Reality: Issues, trends and challenges

TL;DR: The current state-of-the-art in Augmented Reality is surveyed and work performed is described, which summarizes the tradeoffs and approaches taken so far to overcome problems and speculates on future directions.
Journal Article

The mini-screen: an innovative device for computer assisted surgery systems.

TL;DR: This paper motivates the choice of the mini-screen based on the ergonomic property of perceptual continuity and presents a design space useful to create interaction techniques based on a mini- screen.

Navigation-by-Music for Pedestrians: an Initial Prototype and Evaluation

TL;DR: This work reports on a system (ONTRACK) that aims to guide listeners to their destinations by continuously adapting the spatial qualities of the music they are enjoying, and indicates that even with a low-fidelity realisation of the concept, users can quite effectively navigate complicated routes.
Related Papers (5)
Trending Questions (1)
What is the design principles for augmented reality applications?

The paper discusses the need for new design principles for augmented reality (AR) environments, but does not provide specific details about these principles.