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BookDOI

Human Factors in Augmented Reality Environments

Weidong Huang, +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.
Abstract
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

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Citations
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Journal ArticleDOI

Outlines of a Theory of the Light Sense.

TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI

Demystifying the design of mobile augmented reality applications

TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI

Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration

TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation

Interactive augmented reality

TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
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Journal ArticleDOI

Sketching up the world: in situ authoring for mobile Augmented Reality

TL;DR: A novel system allowing in situ content creation for mobile Augmented Reality in unprepared environments that targets smartphones and therefore allows a spontaneous authoring while in place and a set of simple, yet powerful modeling functions for content creation.
Proceedings ArticleDOI

SiteLens: situated visualization techniques for urban site visits

TL;DR: This work introduces SiteLens, an experimental system and set of techniques for supporting site visits by visualizing relevant virtual data directly in the context of the physical site, which is called situated visualization, and addresses alternative visualization representations and techniques.
Journal ArticleDOI

Active localization of virtual sounds.

TL;DR: It is concluded that simple displays like the one described are effective in creating the impression of external sounds to which observers can locomote with ease; in particular, this means that simulation of the direction-dependent spectral shaping effects of the pinnae is not a necessary requirement for extracranial sound localization.
Journal ArticleDOI

User Interface Management Techniques for Collaborative Mobile Augmented Reality

TL;DR: Three user interface design techniques that are intended to make this MARS interface as obvious and clear to the user as possible are presented: information filtering, UI component design, and view management.
Proceedings ArticleDOI

Improving Spatial Perception for Augmented Reality X-Ray Vision

TL;DR: An augmented reality x-ray vision system that employs multiple view modes to support new visualizations that provide depth cues and spatial awareness to users is presented.
Related Papers (5)
Trending Questions (1)
What is the design principles for augmented reality applications?

The paper discusses the need for new design principles for augmented reality (AR) environments, but does not provide specific details about these principles.