BookDOI
Human Factors in Augmented Reality Environments
Weidong Huang,Leila Alem,Mark A. Livingston +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.Abstract:
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.read more
Citations
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Journal ArticleDOI
Outlines of a Theory of the Light Sense.
TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI
Demystifying the design of mobile augmented reality applications
TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI
Extended Reality in Spatial Sciences: A Review of Research Challenges and Future Directions
Arzu Çöltekin,Ian Lochhead,Marguerite Madden,Sidonie Christophe,Alexandre Devaux,Christopher Pettit,Oliver Lock,Shashwat Shukla,Lukáš Herman,Zdeněk Stachoň,Petr Kubíček,Dajana Snopková,Sergio Bernardes,Nicholas Hedley +13 more
TL;DR: The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences, and to provide case studies with original results from their own studies in each section.
Journal ArticleDOI
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration
TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation
Interactive augmented reality
TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
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Journal ArticleDOI
Sketching up the world: in situ authoring for mobile Augmented Reality
Tobias Langlotz,Stefan Mooslechner,Stefanie Zollmann,Claus Degendorfer,Gerhard Reitmayr,Dieter Schmalstieg +5 more
TL;DR: A novel system allowing in situ content creation for mobile Augmented Reality in unprepared environments that targets smartphones and therefore allows a spontaneous authoring while in place and a set of simple, yet powerful modeling functions for content creation.
Proceedings ArticleDOI
SiteLens: situated visualization techniques for urban site visits
Sean White,Steven Feiner +1 more
TL;DR: This work introduces SiteLens, an experimental system and set of techniques for supporting site visits by visualizing relevant virtual data directly in the context of the physical site, which is called situated visualization, and addresses alternative visualization representations and techniques.
Journal ArticleDOI
Active localization of virtual sounds.
TL;DR: It is concluded that simple displays like the one described are effective in creating the impression of external sounds to which observers can locomote with ease; in particular, this means that simulation of the direction-dependent spectral shaping effects of the pinnae is not a necessary requirement for extracranial sound localization.
Journal ArticleDOI
User Interface Management Techniques for Collaborative Mobile Augmented Reality
Tobias Höllerer,Steven Feiner,Drexel Hallaway,Blaine A. Bell,Marco Lanzagorta,Dennis Brown,Simon Julier,Yohan Baillot,Lawrence Rosenblum +8 more
TL;DR: Three user interface design techniques that are intended to make this MARS interface as obvious and clear to the user as possible are presented: information filtering, UI component design, and view management.
Proceedings ArticleDOI
Improving Spatial Perception for Augmented Reality X-Ray Vision
TL;DR: An augmented reality x-ray vision system that employs multiple view modes to support new visualizations that provide depth cues and spatial awareness to users is presented.