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BookDOI

Human Factors in Augmented Reality Environments

Weidong Huang, +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.
Abstract
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

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Citations
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Journal ArticleDOI

Outlines of a Theory of the Light Sense.

TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI

Demystifying the design of mobile augmented reality applications

TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI

Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration

TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation

Interactive augmented reality

TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
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Proceedings ArticleDOI

Superior augmented reality registration by integrating landmark tracking and magnetic tracking

TL;DR: This work presents a hybrid tracking method that combines the accuracy of vision-based tracking with the robustness of magnetic tracking without compromising real-time performance or usability.
Journal ArticleDOI

Adoption of the mobile Internet: An empirical study of multimedia message service (MMS)

TL;DR: This study applies innovation diffusion theory to examine the factors that influence the adoption of MMS and indicates that perceptions of use were different over innovation diffusion stages.
Journal ArticleDOI

A taxonomy for and analysis of tangible interfaces

TL;DR: A spectrum-based taxonomy is presented, which unifies previous categorizations and definitions, integrates the notion of “calm computing,” reveals a previously un-noticed trend in the field, and suggests design principles appropriate for different areas of the spectrum.
Proceedings ArticleDOI

Perceptual issues in augmented reality revisited

TL;DR: This paper provides a classification of perceptual issues in augmented reality into ones related to the environment, capturing, augmentation, display, and individual user differences, and describes current approaches to addressing these problems.
Book ChapterDOI

Augmented Reality Visualization for Laparoscopic Surgery

TL;DR: The system uses 3D visualization, depth extraction from laparoscopic images, and six degree-of-freedom head and laparoscope tracking to display a merged real and synthetic image in the surgeon’s video-see-through head-mounted display.
Related Papers (5)
Trending Questions (1)
What is the design principles for augmented reality applications?

The paper discusses the need for new design principles for augmented reality (AR) environments, but does not provide specific details about these principles.