scispace - formally typeset
BookDOI

Human Factors in Augmented Reality Environments

Weidong Huang, +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.
Abstract
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

read more

Citations
More filters
Journal ArticleDOI

Outlines of a Theory of the Light Sense.

TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI

Demystifying the design of mobile augmented reality applications

TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI

Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration

TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation

Interactive augmented reality

TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
More filters
Journal ArticleDOI

Human factors consideration in the interaction process with virtual environment

TL;DR: The whole system human-VR technology has to be considered in the experiment design, as the main issues is to enable the evaluation of the product without any physical representation of the products but based on its virtual representation.
Book ChapterDOI

Using Hand Gesture and Speech in a Multimodal Augmented Reality Environment

TL;DR: A 3D authoring tool which takes advantage of multimodal interfaces such as gestures and speech is described which allows real-time Augmented Reality aimed to aid the tasks of interior architects and designers.
Book ChapterDOI

Articulating interaction and task models for the design of advanced interactive systems

TL;DR: This paper presents complementarities and common points between these models, which will be used as the basis for the rules to articulate the task and interaction models.
Proceedings ArticleDOI

Bateau ivre: an artistic markerless outdoor mobile augmented reality installation on a riverboat

TL;DR: The artistic purpose of the project was to immerge the audience into a non-realistic view of the River banks that would differ from the traditional tourist tours that highlight the main landmarks of Paris classical architecture.
Proceedings ArticleDOI

Bimanual handheld mixed reality interfaces for urban planning

TL;DR: This study was designed to naturally progress on classic problems like travel, selection and manipulation in an applied scenario concerned with urban planning, and presents the results from the user study showing significant differences in task completion times.
Related Papers (5)
Trending Questions (1)
What is the design principles for augmented reality applications?

The paper discusses the need for new design principles for augmented reality (AR) environments, but does not provide specific details about these principles.