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BookDOI

Human Factors in Augmented Reality Environments

Weidong Huang, +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.
Abstract
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

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Citations
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Journal ArticleDOI

Outlines of a Theory of the Light Sense.

TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI

Demystifying the design of mobile augmented reality applications

TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI

Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration

TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation

Interactive augmented reality

TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
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Journal ArticleDOI

Cutaways and ghosting: satisfying visibility constraints in dynamic 3D illustrations

TL;DR: A family of algorithms are introduced that automatically identify potentially obscuring objects, and render them using cutaway and ghosting effects modeled after those used by illustrators to maintain a set of visibility constraints as a user interactively updates the viewing specification.
Journal ArticleDOI

Localization of virtual objects in the near visual field.

TL;DR: Accidents in the localization of nearby virtual objects presented via see-through helmet-mounted displays as a function of viewing conditions and scene content are examined in four experiments using a total of 38 participants.
Book

Looking into pictures: An interdisciplinary approach to pictorial space.

TL;DR: In Looking into Pictures, philosophers, psychologists, and art historians explore the implications of recent theories of vision for our understanding of the nature of pictorial representation and picture perception as discussed by the authors.
Book ChapterDOI

Augmented Reality Guidance for Needle Biopsies: A Randomized, Controlled Trial in Phantoms

TL;DR: The results of a randomized, controlled tnal to compare the accuracy of standard ultrasound-guided needle biopsy to biopsies performed using a 3D Augmented Reality (AR) guidance system suggest that AR systems can offer improved accuracy over traditional biopsy guidance methods.
Journal ArticleDOI

Fundamental and technological limitations of immersive audio systems

TL;DR: A novel desktop audio system with integrated listener-tracking capability that circumvents several of the technological limitations faced by today's digital audio workstations is presented.
Related Papers (5)
Trending Questions (1)
What is the design principles for augmented reality applications?

The paper discusses the need for new design principles for augmented reality (AR) environments, but does not provide specific details about these principles.