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BookDOI

Human Factors in Augmented Reality Environments

Weidong Huang, +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.
Abstract
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

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Journal ArticleDOI

UMineAR: Mobile-Tablet-Based Abandoned Mine Hazard Site Investigation Support System Using Augmented Reality

Jangwon Suh, +2 more
- 18 Oct 2017 - 
TL;DR: The proposed UMineAR mobile tablet application enables users to rapidly identify underground mine objects and intuitively visualize them in 3D using a mobile augmented reality (AR) technique, and can be used to support abandoned-mine hazard site investigations.
Book ChapterDOI

A Functional Analysis of Haptic Feedback in Digital Musical Instrument Interactions

TL;DR: The investigation revealed that the various types of haptic feedback applied had no significant functional effect upon device performance in pitch selection tasks; however, a number of significant effects were found upon the users’ perception of usability and their experiences with each of the different feedback types.
Journal Article

Constructivist Digital Design Studio with Extended Reality for Effective Design Pedagogy

TL;DR: In this paper, the authors evaluate and discuss possibilities of using XR (Extended Reality) technology within the framework of constructivist learning approach in the interior design studio by measuring its effectiveness as a pedagogical tool.
Proceedings ArticleDOI

Agent: automatic generation of experimental protocol runtime

TL;DR: This work proposes the use of Domain-Specific Languages (DSLs) to ease the description and generation of VR experiments with AGENT (Automatic Generation of ExperimeNtal proTocol runtime), a DSL for specifying and generating experimental protocol runtimes.
References
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Perceived Usefulness, Perceived Ease of Use, and User

TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Book

Usability Engineering

Jakob Nielsen
TL;DR: This guide to the methods of usability engineering provides cost-effective methods that will help developers improve their user interfaces immediately and shows you how to avoid the four most frequently listed reasons for delay in software projects.
Book ChapterDOI

Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research

TL;DR: In this article, the results of a multi-year research program to identify the factors associated with variations in subjective workload within and between different types of tasks are reviewed, including task-, behavior-, and subject-related correlates of subjective workload experiences.
Book ChapterDOI

SUS: A 'Quick and Dirty' Usability Scale

John Brooke
TL;DR: This chapter describes the System Usability Scale (SUS) a reliable, low-cost usability scale that can be used for global assessments of systems usability.
Journal ArticleDOI

A survey of augmented reality

TL;DR: The characteristics of augmented reality systems are described, including a detailed discussion of the tradeoffs between optical and video blending approaches, and current efforts to overcome these problems are summarized.
Related Papers (5)
Trending Questions (1)
What is the design principles for augmented reality applications?

The paper discusses the need for new design principles for augmented reality (AR) environments, but does not provide specific details about these principles.