BookDOI
Human Factors in Augmented Reality Environments
Weidong Huang,Leila Alem,Mark A. Livingston +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.Abstract:
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.read more
Citations
More filters
Journal ArticleDOI
Outlines of a Theory of the Light Sense.
TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI
Demystifying the design of mobile augmented reality applications
TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI
Extended Reality in Spatial Sciences: A Review of Research Challenges and Future Directions
Arzu Çöltekin,Ian Lochhead,Marguerite Madden,Sidonie Christophe,Alexandre Devaux,Christopher Pettit,Oliver Lock,Shashwat Shukla,Lukáš Herman,Zdeněk Stachoň,Petr Kubíček,Dajana Snopková,Sergio Bernardes,Nicholas Hedley +13 more
TL;DR: The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences, and to provide case studies with original results from their own studies in each section.
Journal ArticleDOI
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration
TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation
Interactive augmented reality
TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
More filters
Ergonomic criteria for the evaluation of human-computer interfaces
TL;DR: This technical report presents a brief summary of the research conducted towards the design of ergonomic criteria for the evaluation of human computer interfaces (HCI), and then, the full description of the most recent set of criteria (version 2.1) both in english and french.
Journal ArticleDOI
An Introduction to 3-D User Interface Design
TL;DR: The effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional 2-D interaction styles in 3-D environments are discussed.
Proceedings ArticleDOI
Building Virtual and Augmented Reality museum exhibitions
TL;DR: A system that allows museums to build and manage Virtual andAugmented Reality exhibitions based on 3D models of artifacts is presented and the presentation based on Augmented Reality technologies allows museum visitors to interact with the content in an intuitive and exciting manner.
Journal Article
Direct comparison of the impact of head tracking, reverberation, and individualized head-related transfer functions on the spatial perception of a virtual speech source.
TL;DR: A study of sound localization performance was conducted using headphone-delivered virtual speech stimuli, rendered via HRTF-based acoustic auralization software and hardware, and blocked-meatus HRTF measurements.
Journal Article
The Sociability of Computer-Supported Collaborative Learning Environments
TL;DR: An intelligent CSCL environment is proposed based upon a theoretical framework that suggests embedding certain properties in the environment to act as social contextual facilitators - social affordances - to initiate and sustain learner’s social interactions.