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BookDOI

Human Factors in Augmented Reality Environments

Weidong Huang, +2 more
- pp 283-283
TLDR
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems.
Abstract
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a good system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

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Citations
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Journal ArticleDOI

Outlines of a Theory of the Light Sense.

TL;DR: One cannot, of course, expect that this translation of Hering's work will ever accomplish what Southall's translation of the "Handbook of Physiological Optics" did for the spreading of the Helmholtzian gospel within the English reading community of scientists.
Journal ArticleDOI

Demystifying the design of mobile augmented reality applications

TL;DR: Results suggest that the proposed principles contribute to ensuring high usability and performance of the MAR application as well as evoking positive feelings during user and system interactions.
Journal ArticleDOI

Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration

TL;DR: HandsIn3D, a system that has been developed for the purpose of the proof of concept of a Mixed Reality multimodal system that improves on previous 2D systems by introducing 3D real-time capturing and rendering of both the remote workspace and the helping hands and by creating a 3D shared visual space.
Dissertation

Interactive augmented reality

TL;DR: The experiment shows that it is possible to implement and use gesturebased interaction in augmented reality and a repertoire of manipulations was used to implement a demonstrator application running on a mobile phone.
References
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Ergonomic criteria for the evaluation of human-computer interfaces

TL;DR: This technical report presents a brief summary of the research conducted towards the design of ergonomic criteria for the evaluation of human computer interfaces (HCI), and then, the full description of the most recent set of criteria (version 2.1) both in english and french.
Journal ArticleDOI

An Introduction to 3-D User Interface Design

TL;DR: The effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional 2-D interaction styles in 3-D environments are discussed.
Proceedings ArticleDOI

Building Virtual and Augmented Reality museum exhibitions

TL;DR: A system that allows museums to build and manage Virtual andAugmented Reality exhibitions based on 3D models of artifacts is presented and the presentation based on Augmented Reality technologies allows museum visitors to interact with the content in an intuitive and exciting manner.
Journal Article

Direct comparison of the impact of head tracking, reverberation, and individualized head-related transfer functions on the spatial perception of a virtual speech source.

TL;DR: A study of sound localization performance was conducted using headphone-delivered virtual speech stimuli, rendered via HRTF-based acoustic auralization software and hardware, and blocked-meatus HRTF measurements.
Journal Article

The Sociability of Computer-Supported Collaborative Learning Environments

TL;DR: An intelligent CSCL environment is proposed based upon a theoretical framework that suggests embedding certain properties in the environment to act as social contextual facilitators - social affordances - to initiate and sustain learner’s social interactions.
Related Papers (5)
Trending Questions (1)
What is the design principles for augmented reality applications?

The paper discusses the need for new design principles for augmented reality (AR) environments, but does not provide specific details about these principles.