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Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
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This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

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QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning.

TL;DR: In this article, value-based solutions for multi-agent reinforcement learning (MARL) tasks in the centralized training with decentralized execution (CTDE) regime popularized recently are explored.
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The StarCraft Multi-Agent Challenge

TL;DR: The StarCraft Multi-Agent Challenge (SMAC), based on the popular real-time strategy game StarCraft II, is proposed as a benchmark problem and an open-source deep multi-agent RL learning framework including state-of-the-art algorithms is opened.
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A survey and critique of multiagent deep reinforcement learning

TL;DR: In this paper, the authors provide a clear overview of current multi-agent deep reinforcement learning (MDRL) literature, and provide general guidelines to new practitioners in the area: describing lessons learned from MDRL works, pointing to recent benchmarks, and outlining open avenues of research.
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Value-Decomposition Networks For Cooperative Multi-Agent Learning

TL;DR: In this paper, a value decomposition network is proposed to decompose the team value function into agent-wise value functions, which leads to superior results when combined with weight sharing, role information and information channels.
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Deep reinforcement learning

TL;DR: This work discusses deep reinforcement learning in an overview style, focusing on contemporary work, and in historical contexts, with background of artificial intelligence, machine learning, deep learning, and reinforcement learning (RL), with resources.
References
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Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
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Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
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