scispace - formally typeset
Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
About
This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

read more

Content maybe subject to copyright    Report

Citations
More filters
Posted Content

Meta Variationally Intrinsic Motivated Reinforcement Learning for Decentralized Traffic Signal Control

TL;DR: In this paper, the authors propose a novel Meta Variationally Intrinsic Motivated (MetaVIM) RL method to learn the decentralized polices of each traffic signal only conditioned on its local observation.
Posted Content

Joint Attention for Multi-Agent Coordination and Social Learning.

TL;DR: In this paper, a joint attention mechanism was proposed to improve multi-agent coordination and social learning. But it was not shown that joint attention can improve the performance of RL agents.
Posted Content

Specializing Inter-Agent Communication in Heterogeneous Multi-Agent Reinforcement Learning using Agent Class Information.

TL;DR: This work proposes the representation of multi-agent communication capabilities as a directed labeled heterogeneous agent graph, in which node labels denote agent classes and edge labels, the communication type between two classes of agents, to demonstrate comparable or superior performance in environments where a larger number of agent classes operates.
Proceedings ArticleDOI

Learning Deep Decentralized Policy Network by Collective Rewards for Real-Time Combat Game

TL;DR: To train DDPN effectively, a novel two-stage learning algorithm is proposed which combines imitation learning from opponent and reinforcement learning by no-regret dynamics and significantly outperforms many state-of-the-art approaches.
Proceedings ArticleDOI

Reducing Bus Bunching with Asynchronous Multi-Agent Reinforcement Learning

TL;DR: In this article, the authors formulate route-level bus fleet control as an asynchronous multi-agent reinforcement learning (ASMR) problem and extend the classical actor-critic architecture to handle the asynchronous issue.
References
More filters
Journal ArticleDOI

Long short-term memory

TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Posted Content

Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
Journal ArticleDOI

Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
Related Papers (5)