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Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
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This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

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Citations
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Coordination in Adversarial Sequential Team Games via Multi-Agent Deep Reinforcement Learning.

TL;DR: Soft Team Actor-Critic (STAC) is introduced as a solution to the team's coordination problem that does not require any prior domain knowledge and reaches near-optimal coordinated strategies both in perfectly observable and partially observable games, where previous deep RL algorithms fail to reach optimal coordinated behaviors.
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Throughput Optimization for Grant-Free Multiple Access With Multiagent Deep Reinforcement Learning

TL;DR: A deep reinforcement learning (DRL)-based pilot sequence selection scheme for GFMA systems to mitigate potential pilot sequence collisions and the capability of the proposed scheme to support IoT devices with specific throughput requirements is demonstrated.
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From Few to More: Large-scale Dynamic Multiagent Curriculum Learning

TL;DR: In this article, the authors design a novel Dynamic Multiagent Curriculum Learning (DyMA-CL) to solve large-scale problems by starting from learning on a multiagent scenario with a small size and progressively increasing the number of agents.
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Learning Multi-Robot Decentralized Macro-Action-Based Policies via a Centralized Q-Net

TL;DR: In this article, a macro-action-based decentralized multi-agent double deep recurrent Q-net (MacDec-MADDRQN) is proposed to solve the problem of high-quality solutions often require a team of robots to perform asynchronous actions under decentralized control.
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Multi-Agent Reinforcement Learning for Problems with Combined Individual and Team Reward

TL;DR: DecDecomposed Multi-Agent Deep Deterministic Policy Gradient (DE-MADDPG) as discussed by the authors is a cooperative multi-agent reinforcement learning framework that simultaneously learns to maximize the global and local rewards.
References
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Long short-term memory

TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
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Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
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Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
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