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Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
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This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

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Citations
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Hierarchical Reinforcement Learning for Multi-agent MOBA Game.

TL;DR: A novel hierarchical reinforcement learning model for mastering Multiplayer Online Battle Arena (MOBA) games, a sub-genre of RTS games, and designing a dense reward function for multi-agent cooperation in the absence of game engine or Application Programming Interface (API).
Book ChapterDOI

Multi-agent Hierarchical Reinforcement Learning with Dynamic Termination

TL;DR: In this paper, the authors propose a dynamic termination Bellman equation that allows the agents to flexibly terminate their options in order to balance flexibility and predictability in a multi-agent pursuit and taxi task.
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Learning to Play against Any Mixture of Opponents.

TL;DR: Q-Mixing augmented with the opponent classifier function performs comparably, and with lower variance, than training directly against a mixed-strategy opponent, and is able to successfully transfer knowledge across any mixture of opponents.
Journal Article

Graph Convolutional Value Decomposition in Multi-Agent Reinforcement Learning

TL;DR: This work proposes a novel framework for value function factorization in multi-agent deep reinforcement learning using graph neural networks (GNNs), which considers the team of agents as the set of nodes of a complete directed graph, whose edge weights are governed by an attention mechanism.
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Stratospheric Aerosol Injection as a Deep Reinforcement Learning Problem

TL;DR: This work suggests treating SAI as a high-dimensional control problem, with policies trained according to a context-sensitive reward function within the Deep Reinforcement Learning (DRL) paradigm, which is believed to be the first application of DRL to the climate sciences.
References
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Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
Journal ArticleDOI

Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
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