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Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
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This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

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Citations
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Proceedings ArticleDOI

MMD-MIX: Value Function Factorisation with Maximum Mean Discrepancy for Cooperative Multi-Agent Reinforcement Learning

TL;DR: In this paper, a method that combines distributional reinforcement learning and value decomposition to alleviate the above weaknesses is proposed, which outperforms prior baselines in the StarCraft Multi-Agent Challenge (SMAC) environment.
Journal Article

Exploring Zero-Shot Emergent Communication in Embodied Multi-Agent Populations

TL;DR: This work shows that under realistic assumptions, a non-uniform distribution of intents and a common-knowledge energy cost, agents that learn to communicate via actuating their joints in a 3D environment can find protocols that generalize to novel partners.
Journal ArticleDOI

Hierarchical control of multi-agent reinforcement learning team in real-time strategy (RTS) games

TL;DR: In this article, a hierarchical command and control architecture is proposed, consisting of a single high-level and multiple low-level reinforcement learning agents operating in a dynamic environment, which enables the low level unit agents to make individual decisions while taking commands from the high level commander agent.
Proceedings ArticleDOI

Demand-Side Scheduling Based on Multi-Agent Deep Actor-Critic Learning for Smart Grids

TL;DR: In this article, the authors propose an extension to a multi-agent, deep actor-critic algorithm to address partial observability and the perceived non-stationarity of the environment from the agent's viewpoint.
Posted Content

CESMA: Centralized Expert Supervises Multi-Agents.

TL;DR: This work considers the reinforcement learning problem of training multiple agents in order to maximize a shared reward, and shows that one can obtain decentralized solutions to a multi-agent problem through imitation learning.
References
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Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Posted Content

Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
Journal ArticleDOI

Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
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