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Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
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This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

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Proceedings Article

Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networks

TL;DR: A Hierarchical Target-oriented Multi-Agent Coordination (HiT-MAC), which decomposes the target coverage problem into two-level tasks: targets assignment by a coordinator and tracking assigned targets by executors, and empirical results demonstrate the advantage in coverage rate, learning efficiency, and scalability, comparing to baselines.
Journal ArticleDOI

Playtesting in Match 3 Game Using Strategic Plays via Reinforcement Learning

TL;DR: It is demonstrated that it is possible for the level designer to measure the difficulty of the level via playtesting various missions via reinforcement learning and level testing standards for several types of missions in Match 3 games are provided.
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BADGER: Learning to (Learn [Learning Algorithms] through Multi-Agent Communication)

TL;DR: A novel memory-based multi-agent meta-learning architecture and learning procedure that allows for learning of a shared communication policy that enables the emergence of rapid adaptation to new and unseen environments by learning to learn learning algorithms through communication.
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IADRL: Imitation Augmented Deep Reinforcement Learning Enabled UGV-UAV Coalition for Tasking in Complex Environments

TL;DR: An Imitation Augmented Deep Reinforcement Learning (IADRL) model is proposed that enables a UGV and UAV to form a coalition that is complementary and cooperative for completing tasks that they are incapable of achieving alone.
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Scalable Reinforcement Learning Policies for Multi-Agent Control.

TL;DR: A masking heuristic is developed that allows training on smaller problems with few pursuers-targets and execution on much larger problems and is discussed how it enables a hedging behavior between pursuers that leads to a weak form of cooperation in spite of completely decentralized control execution.
References
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Long short-term memory

TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
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Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
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Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
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