scispace - formally typeset
Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
About
This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

read more

Content maybe subject to copyright    Report

Citations
More filters
Journal Article

A Maximum Mutual Information Framework for Multi-Agent Reinforcement Learning

TL;DR: A practical algorithm named variational maximum mutual information multi-agent actor-critic (VM3-AC) is proposed, which follows centralized learning with decentralized execution (CTDE) and numerical results show that VM3- AC outperforms MADDPG and other MARL algorithms in multi- agent tasks requiring coordination.
Posted Content

Efficient Ridesharing Dispatch Using Multi-Agent Reinforcement Learning.

TL;DR: This paper proposes a method based on QMIX that is able to achieve centralized training with decentralized execution for ridesharing and shows that the model performs better than the IDQN baseline on a fixed grid size and is able of generalize well to smaller or larger grid sizes.
Posted Content

A Regularized Opponent Model with Maximum Entropy Objective

TL;DR: In this article, a regularized opponent model with maximum entropy objective (ROMMEO) was proposed to improve the performance of training agents theoretically and empirically in cooperative games, and a tabular Q-iteration method was introduced to optimize it.
Journal ArticleDOI

GraphComm: Efficient Graph Convolutional Communication for Multiagent Cooperation

TL;DR: A graph convolutional communication method (GraphComm) for multiagent cooperation to relive the bottleneck with a variational information bottleneck is used to encode the observations and intentions compactly to improve the effectiveness and robustness of the multiround communication process.
Posted Content

Emergent Road Rules In Multi-Agent Driving Environments.

TL;DR: Empirical evidence is provided that suggests that -- instead of hard-coding road rules into self-driving algorithms -- a scalable alternative may be to design multi-agent environments in which road rules emerge as optimal solutions to the problem of maximizing traffic flow.
References
More filters
Journal ArticleDOI

Long short-term memory

TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Posted Content

Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
Journal ArticleDOI

Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
Related Papers (5)