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Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
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This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

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Citations
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Journal ArticleDOI

Adaptive Learning: A New Decentralized Reinforcement Learning Approach for Cooperative Multiagent Systems

TL;DR: Experimental results show that the proposed algorithm can effectively improve the coordination ability of a MAS and the variance of the training results is more stable than that of the hysteretic Q learning(HQL) algorithm.
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AI-QMIX: Attention and Imagination for Dynamic Multi-Agent Reinforcement Learning

TL;DR: This work proposes a method that can learn sub-group relationships and how they can be combined, ultimately improving knowledge sharing and generalization across scenarios and extends QMIX for dynamic MARL in two ways.
Proceedings ArticleDOI

MAGNet: Multi-agent Graph Network for Deep Multi-agent Reinforcement Learning

TL;DR: This paper proposes a novel approach to multi-agent reinforcement learning that utilizes a relevance graph representation of the environment obtained by a self-attention mechanism, and a message-generation technique, and shows that it significantly outperforms state-of-the-art MARL solutions.
Proceedings Article

Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning

TL;DR: In this paper, the authors proposed a shared experience actor-critic (SEAC) algorithm, which applies experience sharing in an actor critic framework to explore sparse reward multi-agent environments.
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Natural Emergence of Heterogeneous Strategies in Artificially Intelligent Competitive Teams

TL;DR: This work develops a competitive multi agent environment called FortAttack in which two teams compete against each other, and corroborates that modeling agents with Graph Neural Networks and training them with Reinforcement Learning leads to the evolution of increasingly complex strategies for each team.
References
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Journal ArticleDOI

Long short-term memory

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Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
Journal ArticleDOI

Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
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