scispace - formally typeset
Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
About
This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

read more

Content maybe subject to copyright    Report

Citations
More filters
Posted Content

Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learning.

TL;DR: This paper surveys recent works that address the non-stationarity problem in multi-agent deep reinforcement learning, and methods range from modifications in the training procedure, to learning representations of the opponent's policy, meta-learning, communication, and decentralized learning.
Posted Content

Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TL;DR: Two scalable versions of QMIX are introduced and it is shown that these versions demonstrate improved performance on both predator-prey and challenging multi-agent StarCraft benchmark tasks.
Posted Content

An Overview of Multi-Agent Reinforcement Learning from Game Theoretical Perspective

TL;DR: This work provides a self-contained assessment of the current state-of-the-art MARL techniques from a game theoretical perspective and expects this work to serve as a stepping stone for both new researchers who are about to enter this fast-growing domain and existing domain experts who want to obtain a panoramic view and identify new directions based on recent advances.
Journal ArticleDOI

Multi-Agent Reinforcement Learning: A Review of Challenges and Applications

TL;DR: A detailed taxonomy of the main multi-agent approaches proposed in the literature, focusing on their related mathematical models is presented, including nonstationarity, scalability, and observability.
References
More filters
Journal ArticleDOI

Long short-term memory

TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Posted Content

Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
Journal ArticleDOI

Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
Related Papers (5)