scispace - formally typeset
Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
About
This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

read more

Content maybe subject to copyright    Report

Citations
More filters
Posted Content

Learning Scalable Multi-Agent Coordination by Spatial Differential for Traffic Signal Control

TL;DR: A multi-agent coordination framework based on Deep Reinforcement Learning method for traffic signal control which uses the temporal-spatial reward information in the replay buffer to amend the reward of each action and can get better performance than previous studies by amending the reward.
Proceedings ArticleDOI

Multi-Agent Reinforcement Learning for Urban Crowd Sensing with For-Hire Vehicles

TL;DR: Wang et al. as mentioned in this paper proposed a novel graph convolutional cooperative multi-agent reinforcement learning (GCC-MARL) framework, which helps FHVs make distributed routing decisions that cooperatively optimize the systemwide global objective.
Proceedings ArticleDOI

Interactive Learning and Decision Making : Foundations, Insights & Challenges

TL;DR: An overview of some of the foundations, insights and challenges in this field of Interactive Learning and Decision Making.
Proceedings Article

Inducing Cooperation through Reward Reshaping based on Peer Evaluations in Deep Multi-Agent Reinforcement Learning

TL;DR: A deep reinforcement learning algorithm for semicooperative multi-agent tasks, where agents are equipped with their separate reward functions, yet with some willingness to cooperate, that proposes to give peer evaluation signals to observed agents, which quantify how they strategically value a certain transition.
Proceedings ArticleDOI

Decentralized Circle Formation Control for Fish-like Robots in the Real-world via Reinforcement Learning

TL;DR: In this paper, the authors proposed a decentralized RL-based robust formation control algorithm for a group of cooperative underactuated fish-like robots with unknown nonlinear dynamics and disturbances.
References
More filters
Journal ArticleDOI

Long short-term memory

TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Posted Content

Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
Journal ArticleDOI

Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
Related Papers (5)