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Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
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This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

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Attention-based Reinforcement Learning for Real-Time UAV Semantic Communication.

TL;DR: In this article, a graph attention exchange network (GAXNet) is proposed for air-to-ground ultra-reliable and low-latency communication (URLLC) for a moving ground user.
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Cooperative Multi-Agent Reinforcement Learning Framework for Scalping Trading.

TL;DR: New RL framework based on hybrid algorithm which leverages between supervised learning and RL algorithm and uses meaningful observations such order book and settlement data from experience watching scalpers trading, which could make agent mimic scalpers as much as possible.
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MARL with General Utilities via Decentralized Shadow Reward Actor-Critic.

TL;DR: In this article, the authors propose a new mechanism for cooperation in multi-agent reinforcement learning (MARL) based upon any nonlinear function of the team's long-term state-action occupancy measure, i.e., a general utility.
Proceedings ArticleDOI

QMIX Algorithm for Coordinated Welding of Multiple Robots

TL;DR: In this article, the coordinated welding control based on deep multi-agent reinforcement learning (QMIX) is considered, and a novel reward composed of trajectory optimization, collision avoidance and the task done is designed, which is proved by the simulation in the grid-world environment.
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Quasi-Equivalence Discovery for Zero-Shot Emergent Communication.

TL;DR: In this article, the Quasi-Equivalence Discovery (QED) algorithm is used to discover protocols that can generalize to independently trained agents in a zero-shot coordination (ZSC) setting.
References
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Long short-term memory

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Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
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Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
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