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Open AccessProceedings Article

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

TLDR
QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations, and structurally enforce that the joint-action value is monotonic in the per- agent values, which allows tractable maximisation of the jointaction-value in off-policy learning.
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This article is published in International Conference on Machine Learning.The article was published on 2018-07-03 and is currently open access. It has received 505 citations till now. The article focuses on the topics: Reinforcement learning & Monotonic function.

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UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning

TL;DR: A novel MARL approach called UneVEn is presented, which uses universal successor features (USFs) to learn policies of tasks related to the target task, but with simpler reward functions in a sample efficient manner, and significantly outperforms state-of-the-art baselines.
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Value Propagation for Decentralized Networked Deep Multi-agent Reinforcement Learning

TL;DR: This work considers the networked multi-agent reinforcement learning (MARL) problem in a fully decentralized setting, and obtains a principled and data-efficient iterative algorithm that is the first MARL algorithm with convergence guarantee in the control, off-policy and non-linear function approximation setting.
Proceedings ArticleDOI

Decision-Making Under Uncertainty in Multi-Agent and Multi-Robot Systems: Planning and Learning.

TL;DR: This paper discusses the work on developing principled models to represent these problems and planning and learning methods that can scale to realistic multi-agent and multi-robot tasks.
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Reward Machines for Cooperative Multi-Agent Reinforcement Learning

TL;DR: The proposed novel interpretation of RMs in the multi-agent setting explicitly encodes required teammate interdependencies and independencies, allowing the team-level task to be decomposed into sub-tasks for individual agents, and provides a natural approach to decentralized learning.
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Caching Transient Content for IoT Sensing: Multi-Agent Soft Actor-Critic

TL;DR: This paper model the cache update problem as a cooperative multi-agent Markov decision process with the goal of minimizing the long-term average weighted cost and devise a novel reinforcement learning approach, which is a discrete multi- agent variant of soft actor-critic (SAC).
References
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Long short-term memory

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Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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Empirical evaluation of gated recurrent neural networks on sequence modeling

TL;DR: These advanced recurrent units that implement a gating mechanism, such as a long short-term memory (LSTM) unit and a recently proposed gated recurrent unit (GRU), are found to be comparable to LSTM.

Deep reinforcement learning with double Q-learning

TL;DR: In this article, the authors show that the DQN algorithm suffers from substantial overestimation in some games in the Atari 2600 domain, and they propose a specific adaptation to the algorithm and show that this algorithm not only reduces the observed overestimations, but also leads to much better performance on several games.
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Learning from delayed rewards

TL;DR: The invention relates to a circuit for use in a receiver which can receive two-tone/stereo signals which is intended to make a choice between mono or stereo reproduction of signal A or of signal B and vice versa.
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