scispace - formally typeset
Journal ArticleDOI

Video Games Do Affect Social Outcomes A Meta-Analytic Review of the Effects of Violent and Prosocial Video Game Play

TLDR
Data from 98 independent studies revealed that for both violent video games and prosocial video games, there was a significant association with social outcomes, indicating that video game exposure causally affects social outcomes and that there are both short- and long-term effects.
Abstract
Whether video game play affects social behavior is a topic of debate. Many argue that aggression and helping are affected by video game play, whereas this stance is disputed by others. The present research provides a meta-analytical test of the idea that depending on their content, video games do affect social outcomes. Data from 98 independent studies with 36,965 participants revealed that for both violent video games and prosocial video games, there was a significant association with social outcomes. Whereas violent video games increase aggression and aggression-related variables and decrease prosocial outcomes, prosocial video games have the opposite effects. These effects were reliable across experimental, correlational, and longitudinal studies, indicating that video game exposure causally affects social outcomes and that there are both short- and long-term effects.

read more

Citations
More filters
Journal ArticleDOI

The General Aggression Model.

TL;DR: The General Aggression Model (GAM) is a comprehensive, integrative, framework for understanding aggression that considers the role of social, cognitive, personality, developmental, and biological factors on aggression.
Journal ArticleDOI

Does playing violent video games cause aggression? A longitudinal intervention study.

TL;DR: The present results provide strong evidence against the frequently debated negative effects of playing violent video games in adults and will therefore help to communicate a more realistic scientific perspective on the effects of violent video gaming.
Journal ArticleDOI

Metaanalysis of the relationship between violent video game play and physical aggression over time

TL;DR: A metaanalysis of all prospective studies to date that assessed the relation between exposure to VGV and subsequent overt physical aggression indicated the effect was largest among Whites, intermediate among Asians, and nonsignificant among Hispanics.
References
More filters
Book

Social Foundations of Thought and Action: A Social Cognitive Theory

TL;DR: In this paper, models of Human Nature and Casualty are used to model human nature and human health, and a set of self-regulatory mechanisms are proposed. But they do not consider the role of cognitive regulators.
Journal ArticleDOI

An introduction to meta-analysis.

TL;DR: This paper reviews the use ofMeta-Analysis as a data pooling technique in a non-technical manner and illustrates the type of information that can be obtained from a Meta-Analysis, that is not conventionally available from individual trials.
Journal ArticleDOI

Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

TL;DR: A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults and that playing violent videogames also decreases prosocial behavior.
Journal ArticleDOI

Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review.

TL;DR: The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.
Related Papers (5)