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Open AccessJournal ArticleDOI

Game on, science - how video game technology may help biologists tackle visualization challenges.

TLDR
This work uses the Unity3D game engine to develop and prototype a biological network and molecular visualization application for subsequent use in research or education and considers this work as a proof of principle demonstrating that the functionalities of classical viewers and more advanced novel features could be implemented in substantially less time and with less development effort.
Abstract
The video games industry develops ever more advanced technologies to improve rendering, image quality, ergonomics and user experience of their creations providing very simple to use tools to design new games. In the molecular sciences, only a small number of experts with specialized know-how are able to design interactive visualization applications, typically static computer programs that cannot easily be modified. Are there lessons to be learned from video games? Could their technology help us explore new molecular graphics ideas and render graphics developments accessible to non-specialists? This approach points to an extension of open computer programs, not only providing access to the source code, but also delivering an easily modifiable and extensible scientific research tool. In this work, we will explore these questions using the Unity3D game engine to develop and prototype a biological network and molecular visualization application for subsequent use in research or education. We have compared several routines to represent spheres and links between them, using either built-in Unity3D features or our own implementation. These developments resulted in a stand-alone viewer capable of displaying molecular structures, surfaces, animated electrostatic field lines and biological networks with powerful, artistic and illustrative rendering methods. We consider this work as a proof of principle demonstrating that the functionalities of classical viewers and more advanced novel features could be implemented in substantially less time and with less development effort. Our prototype is easily modifiable and extensible and may serve others as starting point and platform for their developments. A webserver example, standalone versions for MacOS X, Linux and Windows, source code, screen shots, videos and documentation are available at the address: http://unitymol.sourceforge.net/.

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Journal ArticleDOI

Touch-less interactive augmented reality game on vision-based wearable device

TL;DR: In this article, a touchless motion interaction technology is designed and evaluated in order to develop touch-less, interactive and augmented reality games on vision-based wearable device, and three primitive AR games with eleven dynamic gestures are developed based on the proposed touchless interaction technology as proof.
Posted Content

Preprint Touch-less Interactive Augmented Reality Game on Vision Based Wearable Device

TL;DR: In this paper, a touch-less motion interaction technology is designed and evaluated in order to develop touchless, interactive and augmented reality games on a vision-based wearable device, and three primitive AR games with eleven dynamic gestures are developed based on the proposed touchless interaction technology as proof.
Journal ArticleDOI

The utility of behavioral studies for aquatic toxicology testing: A meta-analysis

TL;DR: A meta-analysis comparing the relative sensitivities and average durations of behavioral studies to those assessing acute lethality, development and reproduction concludes that behavioral studies are comparatively fast and sensitive, and warrant further attention as tools for assessing the toxicological effects of environmental contaminants.
Journal ArticleDOI

Change detection method for remote sensing images based on an improved Markov random field

TL;DR: Wang et al. as mentioned in this paper proposed a change detection method based on an improved MRF, where linear weights are designed for dividing unchanged, uncertain and changed pixels of the difference image, and spatial attraction model is introduced to refine the spatial neighborhood relations, which aims to enhance the accuracy of spatial information in MRF.
References
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Journal ArticleDOI

VMD: Visual molecular dynamics

TL;DR: VMD is a molecular graphics program designed for the display and analysis of molecular assemblies, in particular biopolymers such as proteins and nucleic acids, which can simultaneously display any number of structures using a wide variety of rendering styles and coloring methods.
Journal ArticleDOI

UCSF Chimera--a visualization system for exploratory research and analysis.

TL;DR: Two unusual extensions are presented: Multiscale, which adds the ability to visualize large‐scale molecular assemblies such as viral coats, and Collaboratory, which allows researchers to share a Chimera session interactively despite being at separate locales.
Journal ArticleDOI

The Protein Data Bank

TL;DR: The goals of the PDB are described, the systems in place for data deposition and access, how to obtain further information and plans for the future development of the resource are described.
Proceedings ArticleDOI

Marching cubes: A high resolution 3D surface construction algorithm

TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
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