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Reinforcement Learning: An Introduction

TLDR
This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Abstract
Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

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Human-level control through deep reinforcement learning

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Deep learning in neural networks

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Mastering the game of Go with deep neural networks and tree search

TL;DR: Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.

Pattern Recognition and Machine Learning

TL;DR: Probability distributions of linear models for regression and classification are given in this article, along with a discussion of combining models and combining models in the context of machine learning and classification.
References
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Book ChapterDOI

Bandit based monte-carlo planning

TL;DR: In this article, a bandit-based Monte-Carlo planning algorithm is proposed for large state-space Markovian decision problems (MDPs), which is one of the few viable approaches to find near-optimal solutions.
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On the law of effect

TL;DR: Experiments on single, multiple, and concurrent schedules of reinforcement find various correlations between the rate of responding and the rate or magnitude of reinforcement, which can be accounted for by a coherent system of equations.
Book ChapterDOI

Markov games as a framework for multi-agent reinforcement learning

TL;DR: A Q-learning-like algorithm for finding optimal policies and its application to a simple two-player game in which the optimal policy is probabilistic is demonstrated.
Journal ArticleDOI

A Theory of Attention: Variations in the Associability of Stimuli with Reinforcement

TL;DR: Overshadowing and blocking are better explained by the choice of an appropriate rule for changing a, such that a decreases to stimuli that signal no change from the probability of reinforcement predicted by other stimuli.
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