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Reinforcement Learning: An Introduction

TLDR
This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Abstract
Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

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Journal ArticleDOI

Addiction as a Computational Process Gone Awry

TL;DR: A computational model of addiction is constructed that over-selects actions leading to drug receipt and provides an explanation for important aspects of the addiction literature and provides a theoretic view-point with which to address other aspects.
Proceedings ArticleDOI

PAC model-free reinforcement learning

TL;DR: This result proves efficient reinforcement learning is possible without learning a model of the MDP from experience, and Delayed Q-learning's per-experience computation cost is much less than that of previous PAC algorithms.
Posted Content

Large-Scale Study of Curiosity-Driven Learning

TL;DR: The authors performed a large-scale study of purely curiosity-driven learning, i.e., without any extrinsic rewards, across 54 standard benchmark environments, including the Atari game suite, and found that curiosity is a type of intrinsic reward function which uses prediction error as reward signal.
Journal ArticleDOI

The computational neurobiology of learning and reward

TL;DR: This work has offered detailed new insights into the function of a number of brain areas, especially the cortex and basal ganglia, through the study of neural correlates of subjective factors that the computational theories purport to quantify.
Proceedings ArticleDOI

IntelliLight: A Reinforcement Learning Approach for Intelligent Traffic Light Control

TL;DR: This paper proposes a more effective deep reinforcement learning model for traffic light control and tests the method on a large-scale real traffic dataset obtained from surveillance cameras.
References
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Journal ArticleDOI

Long short-term memory

TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
Book

Genetic algorithms in search, optimization, and machine learning

TL;DR: In this article, the authors present the computer techniques, mathematical tools, and research results that will enable both students and practitioners to apply genetic algorithms to problems in many fields, including computer programming and mathematics.
Journal ArticleDOI

Gradient-based learning applied to document recognition

TL;DR: In this article, a graph transformer network (GTN) is proposed for handwritten character recognition, which can be used to synthesize a complex decision surface that can classify high-dimensional patterns, such as handwritten characters.

Genetic algorithms in search, optimization and machine learning

TL;DR: This book brings together the computer techniques, mathematical tools, and research results that will enable both students and practitioners to apply genetic algorithms to problems in many fields.
Journal ArticleDOI

Pattern Recognition and Machine Learning

Radford M. Neal
- 01 Aug 2007 - 
TL;DR: This book covers a broad range of topics for regular factorial designs and presents all of the material in very mathematical fashion and will surely become an invaluable resource for researchers and graduate students doing research in the design of factorial experiments.
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