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Reinforcement Learning: An Introduction

TLDR
This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Abstract
Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

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Journal ArticleDOI

Experiences with an interactive museum tour-guide robot

TL;DR: The software architecture of an autonomous, interactive tour-guide robot is presented, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telepresence and enables robots to operate safely, reliably, and at high speeds in highly dynamic environments.
Proceedings ArticleDOI

Movement imitation with nonlinear dynamical systems in humanoid robots

TL;DR: The results demonstrate that multi-joint human movements can be encoded successfully by the CPs, that a learned movement policy can readily be reused to produce robust trajectories towards different targets, and that the parameter space which encodes a policy is suitable for measuring to which extent two trajectories are qualitatively similar.
Journal ArticleDOI

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

TL;DR: The MuZero algorithm is presented, which, by combining a tree-based search with a learned model, achieves superhuman performance in a range of challenging and visually complex domains, without any knowledge of their underlying dynamics.

The Clonal Selection Algorithm with Engineering Applications 1

TL;DR: A powerful computational implementation of the clonal selection principle that explicitly takes into account the affinity maturation of the immune response is proposed and is shown to be an evolutionary strategy capable of solving complex machinelearning tasks, like pattern recognition and multimodal optimization.
Journal ArticleDOI

Reinforcement Learning and Feedback Control: Using Natural Decision Methods to Design Optimal Adaptive Controllers

TL;DR: In this article, the authors describe the use of reinforcement learning to design feedback controllers for discrete and continuous-time dynamical systems that combine features of adaptive control and optimal control, which are not usually designed to be optimal in the sense of minimizing user-prescribed performance functions.
References
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Journal ArticleDOI

Long short-term memory

TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
Book

Genetic algorithms in search, optimization, and machine learning

TL;DR: In this article, the authors present the computer techniques, mathematical tools, and research results that will enable both students and practitioners to apply genetic algorithms to problems in many fields, including computer programming and mathematics.
Journal ArticleDOI

Gradient-based learning applied to document recognition

TL;DR: In this article, a graph transformer network (GTN) is proposed for handwritten character recognition, which can be used to synthesize a complex decision surface that can classify high-dimensional patterns, such as handwritten characters.

Genetic algorithms in search, optimization and machine learning

TL;DR: This book brings together the computer techniques, mathematical tools, and research results that will enable both students and practitioners to apply genetic algorithms to problems in many fields.
Journal ArticleDOI

Pattern Recognition and Machine Learning

Radford M. Neal
- 01 Aug 2007 - 
TL;DR: This book covers a broad range of topics for regular factorial designs and presents all of the material in very mathematical fashion and will surely become an invaluable resource for researchers and graduate students doing research in the design of factorial experiments.
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