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Reinforcement Learning: An Introduction

TLDR
This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Abstract
Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

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Proceedings Article

Recurrent Experience Replay in Distributed Reinforcement Learning.

TL;DR: The effects of parameter lag resulting in representational drift and recurrent state staleness are studied and an improved training strategy is empirically derived and the resulting agent, Recurrent Replay Distributed DQN, quadruples the previous state of the art on Atari-57, and matches the state ofThe art on DMLab-30.
Journal ArticleDOI

Wireless Networks Design in the Era of Deep Learning: Model-Based, AI-Based, or Both?

TL;DR: It will be shown that the data-driven approaches should not replace, but rather complement, traditional design techniques based on mathematical models in future wireless communication networks.
Proceedings ArticleDOI

Neural Symbolic Machines: Learning Semantic Parsers on Freebase with Weak Supervision

TL;DR: Neural Symbolic Machines (NSM) as discussed by the authors uses a sequence-to-sequence model that maps language utterances to programs and utilizes a key-variable memory to handle compositionality.
Proceedings Article

Off-Policy Temporal Difference Learning with Function Approximation

TL;DR: The first algorithm for off-policy temporal-difference learning that is stable with linear function approximation is introduced and it is proved that, given training under any -soft policy, the algorithm converges w.p.1 to a close approximation to the action-value function for an arbitrary target policy.
Journal ArticleDOI

$ {H}_{ {\infty }}$ Tracking Control of Completely Unknown Continuous-Time Systems via Off-Policy Reinforcement Learning

TL;DR: This paper deals with the design of an H∞ tracking controller for nonlinear continuous-time systems with completely unknown dynamics and an off-policy reinforcement learning algorithm is used to learn the solution to the tracking HJI equation online without requiring any knowledge of the system dynamics.
References
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Journal ArticleDOI

Long short-term memory

TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
Book

Genetic algorithms in search, optimization, and machine learning

TL;DR: In this article, the authors present the computer techniques, mathematical tools, and research results that will enable both students and practitioners to apply genetic algorithms to problems in many fields, including computer programming and mathematics.
Journal ArticleDOI

Gradient-based learning applied to document recognition

TL;DR: In this article, a graph transformer network (GTN) is proposed for handwritten character recognition, which can be used to synthesize a complex decision surface that can classify high-dimensional patterns, such as handwritten characters.

Genetic algorithms in search, optimization and machine learning

TL;DR: This book brings together the computer techniques, mathematical tools, and research results that will enable both students and practitioners to apply genetic algorithms to problems in many fields.
Journal ArticleDOI

Pattern Recognition and Machine Learning

Radford M. Neal
- 01 Aug 2007 - 
TL;DR: This book covers a broad range of topics for regular factorial designs and presents all of the material in very mathematical fashion and will surely become an invaluable resource for researchers and graduate students doing research in the design of factorial experiments.
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