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Journal ArticleDOI

Spacetime constraints

Andrew Witkin, +1 more
- pp 159-168
TLDR
This work presents as examples a Luxo lamp performing a variety of coordinated motions that conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.
Abstract
Spacetime constraints are a new method for creating character animation. The animator specifies what the character has to do, for instance, "jump from here to there, clearing a hurdle in between;" how the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's physical structure---the geometry, mass, connectivity, etc. of the parts; and the physical resources' available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a physically valid motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.

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Citations
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Proceedings ArticleDOI

Iterative cage-based registration from multi-view silhouettes

TL;DR: This paper proposes a cage-based technique to register non-rigid observed shapes using a meaningful, reduced and animator-friendly embedding using an elastoplastic coarse cage, and performs scalable handle-aware biharmonic shape registration, relying on the high-level of shape abstraction offered by this space-based paradigm.
Journal Article

Learning the Stylistic Similarity Between Human Motions

TL;DR: A computational model of stylistic similarity between human motions that is statistically derived from a comprehensive collection of captured, stylistically similar motion pairs and is applied to a system for adapting an existing clip of human motion to a new environment.
Dissertation

Système d'animation d'objets virtuels : De la modélisation à la normalisation MPEG-4

Marius Preda
TL;DR: Dans le cadre de la nouvelle societe de l'information multimedia and communicante, cette these propose des contributions methodologiques and techniques relatives a la representation, l'animation and the transmission des objets virtuels.
Proceedings ArticleDOI

A flexible representation of controllers for physically-based animation of virtual humans

TL;DR: A representation of controllers that uses high-level sensors and possesses a general and intuitive structure that offers several types of parameters, which can be modified by the animator or automatically, is proposed.
Journal ArticleDOI

Computational Design of Skinned Quad-Robots

TL;DR: In this paper, the authors present a computational design system that assists users to model, optimize, and fabricate quad-robots with soft skin, and the system addresses the task of predicting their physical behavior by fully integrating the multibody dynamics of the mechanical skeleton and the elastic behavior of the soft skin.
References
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Journal ArticleDOI

Numerical recipes

Book

Classical Mechanics

Proceedings ArticleDOI

Elastically deformable models

TL;DR: The description of shape and the description of motion are unified and differential equations that model the behavior of non-rigid curves, surfaces, and solids as a function of time are constructed.
Journal ArticleDOI

Review of pseudoinverse control for use with kinematically redundant manipulators

TL;DR: Kinematically redundant manipulators have a number of potential advantages over current manipulator designs and velocity control through pseudoinverses is suggested for this type of arm.
Proceedings ArticleDOI

Principles of traditional animation applied to 3D computer animation

TL;DR: The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.