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Journal ArticleDOI

Spacetime constraints

Andrew Witkin, +1 more
- pp 159-168
TLDR
This work presents as examples a Luxo lamp performing a variety of coordinated motions that conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.
Abstract
Spacetime constraints are a new method for creating character animation. The animator specifies what the character has to do, for instance, "jump from here to there, clearing a hurdle in between;" how the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's physical structure---the geometry, mass, connectivity, etc. of the parts; and the physical resources' available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a physically valid motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.

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Citations
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Book ChapterDOI

Real-Time Character Animation Using Puppet Metaphor

TL;DR: The authors employ the puppet metaphor for motion design of computer animation creation using a puppet metaphor and this paper introduces its prospective application examples.
Proceedings ArticleDOI

Motion generation for a tumbling robot using a general contact model

TL;DR: A general contact model is developed and it is shown how to smooth the forces arising from this contact to make them C/sup 1/ functions of the state for the motion generation algorithm, which relies on the solution of an optimal control problem for different phases of the motion.
Journal ArticleDOI

Six-hundred indexed references on computer animation

TL;DR: The evolution of computer animation in the last six years has been spectacular and shows that computer animation is no longer a collection of tricks just for showing special effects and has become a mature and distinct area with its own techniques and methods.
Book ChapterDOI

Keyframe Animation of Articulated Figures Using Partial Dynamics

TL;DR: Experimental results using a human model show that inertial and jumping motions are generated effectively by this method using dynamics to obtain realistic movements of articulated figures used mainly for the generation of human animation.
References
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Proceedings ArticleDOI

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