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Journal ArticleDOI

Spacetime constraints

Andrew Witkin, +1 more
- pp 159-168
TLDR
This work presents as examples a Luxo lamp performing a variety of coordinated motions that conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.
Abstract
Spacetime constraints are a new method for creating character animation. The animator specifies what the character has to do, for instance, "jump from here to there, clearing a hurdle in between;" how the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's physical structure---the geometry, mass, connectivity, etc. of the parts; and the physical resources' available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a physically valid motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.

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Citations
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Journal ArticleDOI

Ballet balance strategies

TL;DR: A new model firmly based on biomechanics is used to animate balance and basic movements of a ballet dancers, supported by computer simulated experiments and in good agreement with biomechanical measurements of real-life dancers.
Journal ArticleDOI

Soft Articulated Characters in Projective Dynamics.

TL;DR: A fast and robust solver to simulate continuum-based deformable models with constraints, in particular, rigid-body and joint constraints useful for soft articulated characters, which embeds the degrees of freedom of both articulated rigid bodies and deformable bodies in one unified constrained optimization problem, thus coupling the deformable and rigid bodies.
Proceedings ArticleDOI

Robust balance shift control with posture optimization

TL;DR: A control framework which creates robust and natural balance shifting behaviours during standing by improving the robustness of the character under external perturbations by an arm control strategy that regulates the body's angular momentum.
Dissertation

Efficient Computational Methods for Physically-based Simulation.

TL;DR: A novel approach is proposed that combines simple elastic materials and continuum-based deformation constraints into a biphasic, anisotropic model of cloth that is not only accurate but also computationally efficient enough to allow simulations of magnetic rigid bodies at interactive rates.
References
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Journal ArticleDOI

Numerical recipes

Book

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Proceedings ArticleDOI

Elastically deformable models

TL;DR: The description of shape and the description of motion are unified and differential equations that model the behavior of non-rigid curves, surfaces, and solids as a function of time are constructed.
Journal ArticleDOI

Review of pseudoinverse control for use with kinematically redundant manipulators

TL;DR: Kinematically redundant manipulators have a number of potential advantages over current manipulator designs and velocity control through pseudoinverses is suggested for this type of arm.
Proceedings ArticleDOI

Principles of traditional animation applied to 3D computer animation

TL;DR: The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.