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Journal ArticleDOI

Spacetime constraints

Andrew Witkin, +1 more
- pp 159-168
TLDR
This work presents as examples a Luxo lamp performing a variety of coordinated motions that conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.
Abstract
Spacetime constraints are a new method for creating character animation. The animator specifies what the character has to do, for instance, "jump from here to there, clearing a hurdle in between;" how the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's physical structure---the geometry, mass, connectivity, etc. of the parts; and the physical resources' available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a physically valid motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.

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Citations
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Stable Forward Dynamic Simulation of Bipedal Gait Using Space- Time Analysis

K.P. Brogan, +1 more
TL;DR: This work proposes a bipedal walking control algorithm that simultaneously solves for movement trajectory and joint torque without relying on any a priori assumptions regarding one or the other, and demonstrates identical results to a torque-free forward-integration approach.
Journal ArticleDOI

Natural preparation behavior synthesis

TL;DR: A new method to produce preparation behaviors using reinforcement learning, which is useful not only for computer animation but also for real‐time applications such as computer games, in which the characters need to accomplish a series of tasks in a given environment.

Multi-Modal Planning for Humanlike Motion Synthesis using Motion Capture

TL;DR: A multi-modal data-driven framework is proposed for task-oriented human-like motion planning, which combines data- driven methods with parameterized motion skills in order to achieve human motions that are realistic and that have a high degree of controllability.
Proceedings ArticleDOI

Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video

TL;DR: In this paper , a physics engine is incorporated into the pose estimation process to estimate the ground-plane location and the dimensions of the physi-cal body model and recover the physical motion by per-forming trajectory optimization.
References
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Book

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Proceedings ArticleDOI

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TL;DR: The description of shape and the description of motion are unified and differential equations that model the behavior of non-rigid curves, surfaces, and solids as a function of time are constructed.
Journal ArticleDOI

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TL;DR: Kinematically redundant manipulators have a number of potential advantages over current manipulator designs and velocity control through pseudoinverses is suggested for this type of arm.
Proceedings ArticleDOI

Principles of traditional animation applied to 3D computer animation

TL;DR: The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.