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Journal ArticleDOI

Spacetime constraints

Andrew Witkin, +1 more
- pp 159-168
TLDR
This work presents as examples a Luxo lamp performing a variety of coordinated motions that conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.
Abstract
Spacetime constraints are a new method for creating character animation. The animator specifies what the character has to do, for instance, "jump from here to there, clearing a hurdle in between;" how the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's physical structure---the geometry, mass, connectivity, etc. of the parts; and the physical resources' available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a physically valid motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.

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Citations
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Journal ArticleDOI

PuppetMaster: robotic animation of marionettes

TL;DR: The goal is to enable autonomous robots to animate marionettes with a level of skill that approaches that of human puppeteers, and devise a predictive control model that accounts for the dynamics of the marionette and kinematics of the robot puppeteer.
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Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation

TL;DR: In this article, the authors introduce a technique to transform an optimal control problem formulated in the muscle-actuation space to an equivalent problem in the joint actuation space, such that the solutions to both problems have the same optimal value.
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Adaptive motion synthesis for virtual characters: a survey

TL;DR: This discussion and review presents a unique insight into the subject of motion synthesis, and provides essential guidance when selecting appropriate methods to design an adaptive motion controller.
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Dynamic animation: interaction and control

TL;DR: The use of the dynamics equations of motion offers a means of constraining animated motion to physical reality, and an animation system, Kaya, developed to explore control issues, which include low-level control issues such as collision response, elasticity, friction, joint limits, damping, and general motion constraints.
Proceedings ArticleDOI

Optimal motion primitives for a 5 DOF experimental hopper

TL;DR: A technique to generate motion segments, for a Luxo hopping robot by solving an optimal control problem using exact analytic gradients of the cost function, so that a complete movement is created from the robot model, the customized optimal control Problem, and the objective function, without need for detailed path planning by a person.
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Proceedings ArticleDOI

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Proceedings ArticleDOI

Principles of traditional animation applied to 3D computer animation

TL;DR: The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.