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Journal ArticleDOI

Spacetime constraints

Andrew Witkin, +1 more
- pp 159-168
TLDR
This work presents as examples a Luxo lamp performing a variety of coordinated motions that conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.
Abstract
Spacetime constraints are a new method for creating character animation. The animator specifies what the character has to do, for instance, "jump from here to there, clearing a hurdle in between;" how the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's physical structure---the geometry, mass, connectivity, etc. of the parts; and the physical resources' available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a physically valid motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.

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Citations
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Journal ArticleDOI

Constrained Analytical Trajectory Filter for stabilizing humanoid robot motions

TL;DR: A Constrained Analytical Trajectory Filter is proposed as part of an Analytical Motion Filter, which stabilizes a reference motion that can come from human motion capture data, kinematic synthesis, or animation software, showing that the analytical filter can be successfully applied for stabilizing reference motions for humanoid robots which may be unstable otherwise.

A unified framework for the motion manipulation of articulated figures with the TRACK system

TL;DR: An interactive tool is proposed for the visualization, editing and manipulation of multiple track sequences that can integrate different motion generators such as walking, inverse kinematics, and key framing within a unified framework.
Journal Article

Models with biological relevance to control anthropomorphic limbs: A survey

TL;DR: This paper focuses on sensory-motor models which have a biologically relevant control scheme for hand-arm reaching movements and is a review of different approaches and models related to kinematics, dynamics, theory of control, optimization or learning theory.
Book ChapterDOI

Responsive action generation by physically-based motion retrieval and adaptation

TL;DR: A performance-driven avatar control interface with physically-based motion retrieval that can efficiently control the avatar with an intuitive performance-based interface based on few motion sensors.
References
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Journal ArticleDOI

Numerical recipes

Book

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Proceedings ArticleDOI

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TL;DR: The description of shape and the description of motion are unified and differential equations that model the behavior of non-rigid curves, surfaces, and solids as a function of time are constructed.
Journal ArticleDOI

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TL;DR: Kinematically redundant manipulators have a number of potential advantages over current manipulator designs and velocity control through pseudoinverses is suggested for this type of arm.
Proceedings ArticleDOI

Principles of traditional animation applied to 3D computer animation

TL;DR: The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.