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Journal ArticleDOI

Image Based 3D Face Reconstruction: A Survey

TLDR
A survey of 3D reconstruction methods used for generating the 3D appearance of a face using either a single or multiple 2D images captured with ordinary equipment such as digital cameras and camcorders is provided.
Abstract
The use of 3D data in face image processing applications has received considerable attention during the last few years. A major issue for the implementation of 3D face processing systems is the accurate and real time acquisition of 3D faces using low cost equipment. In this paper we provide a survey of 3D reconstruction methods used for generating the 3D appearance of a face using either a single or multiple 2D images captured with ordinary equipment such as digital cameras and camcorders. In this context we discuss various issues pertaining to the general problem of 3D face reconstruction such as the existence of suitable 3D face databases, correspondence of 3D faces, feature detection, deformable 3D models and typical assumptions used during the reconstruction process. Different approaches to the problem of 3D reconstruction are presented and for each category the most important advantages and disadvantages are outlined. In particular we describe example-based methods, stereo methods, video-based methods and silhouette-based methods. The issue of performance evaluation of 3D face reconstruction algorithms, the state of the art and future trends are also discussed.

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Proceedings Article

A morphable model for the synthesis of 3D faces

Matthew Turk
Journal ArticleDOI

State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications

TL;DR: The computer graphics and vision communities have dedicated long standing efforts in building computerized tools for reconstructing, tracking, and analyzing human faces based on visual input to novel and powerful algorithms that obtain impressive results even in the very challenging case of reconstruction from a single RGB or RGB‐D camera.
Posted Content

Pose-Invariant 3D Face Alignment

TL;DR: This paper proposes a novel face alignment algorithm that estimates both 2D and 3D landmarks and their 2D visibilities for a face image with an arbitrary pose by integrating a 3D point distribution model and a cascaded coupled-regressor approach.
Journal ArticleDOI

3D Face Reconstruction With Geometry Details From a Single Image

TL;DR: In this article, a coarse-to-fine optimization strategy was proposed for reconstructing 3D faces from unconstrained 2D images using a bilinear face model, and a shape-from-shading method was applied to recover fine geometric details.
Proceedings ArticleDOI

Pose-Invariant 3D Face Alignment

TL;DR: In this paper, a cascaded coupled-regressor approach is designed to estimate both the camera projection matrix and the 3D landmarks for a face image with an arbitrary pose, and a 3D point distribution model is used to estimate the 2D landmark visibilities via surface normal.
References
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Journal ArticleDOI

A method for registration of 3-D shapes

TL;DR: In this paper, the authors describe a general-purpose representation-independent method for the accurate and computationally efficient registration of 3D shapes including free-form curves and surfaces, based on the iterative closest point (ICP) algorithm, which requires only a procedure to find the closest point on a geometric entity to a given point.
Journal ArticleDOI

Eigenfaces for recognition

TL;DR: A near-real-time computer system that can locate and track a subject's head, and then recognize the person by comparing characteristics of the face to those of known individuals, and that is easy to implement using a neural network architecture.
Journal ArticleDOI

Active shape models—their training and application

TL;DR: This work describes a method for building models by learning patterns of variability from a training set of correctly annotated images that can be used for image search in an iterative refinement algorithm analogous to that employed by Active Contour Models (Snakes).
Journal ArticleDOI

A taxonomy and evaluation of dense two-frame stereo correspondence algorithms

TL;DR: This paper has designed a stand-alone, flexible C++ implementation that enables the evaluation of individual components and that can easily be extended to include new algorithms.
Journal ArticleDOI

Face recognition: A literature survey

TL;DR: In this paper, the authors provide an up-to-date critical survey of still-and video-based face recognition research, and provide some insights into the studies of machine recognition of faces.
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