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Journal ArticleDOI

Mastering the game of Go with deep neural networks and tree search

TLDR
Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.
Abstract
The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses ‘value networks’ to evaluate board positions and ‘policy networks’ to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of stateof-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.

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Journal ArticleDOI

Machine learning approximation algorithms for high-dimensional fully nonlinear partial differential equations and second-order backward stochastic differential equations

TL;DR: In this paper, the authors proposed a new method for solving high-dimensional fully nonlinear second-order partial differential equations (PDE), which can be used to sample from highdimensional nonlinear expectations.
Proceedings Article

Deeply AggreVaTeD: differentiable imitation learning for sequential prediction

TL;DR: AggreVaTeD as discussed by the authors is an extension of the imitation learning (IL) approach of Ross & Bagnell (2014), which allows to use expressive differentiable policy representations such as deep networks, while leveraging training-time oracles to achieve faster and more accurate solutions.
Posted Content

Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

TL;DR: This paper examines the role of policy gradient and actor-critic algorithms in partially-observable multiagent environments and relates them to a foundation of regret minimization and multiagent learning techniques for the one-shot and tabular cases, leading to previously unknown convergence guarantees.
Journal ArticleDOI

Current Challenges and Future Opportunities for XAI in Machine Learning-Based Clinical Decision Support Systems: A Systematic Review

TL;DR: An overall distinct lack of application of XAI is found in the context of CDSS and, in particular, a lack of user studies exploring the needs of clinicians is found.
Journal ArticleDOI

2D Material Based Synaptic Devices for Neuromorphic Computing

TL;DR: A comprehensive review of synaptic devices based on 2D materials is provided, including the advantages of2D materials and heterostructures, various robust multifunctional 2D synaptic devices, and associated neuromorphic applications.
References
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Proceedings Article

ImageNet Classification with Deep Convolutional Neural Networks

TL;DR: The state-of-the-art performance of CNNs was achieved by Deep Convolutional Neural Networks (DCNNs) as discussed by the authors, which consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax.
Journal ArticleDOI

Deep learning

TL;DR: Deep learning is making major advances in solving problems that have resisted the best attempts of the artificial intelligence community for many years, and will have many more successes in the near future because it requires very little engineering by hand and can easily take advantage of increases in the amount of available computation and data.
Book

Deep Learning

TL;DR: Deep learning as mentioned in this paper is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts, and it is used in many applications such as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames.
Book

Reinforcement Learning: An Introduction

TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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