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Journal ArticleDOI

Mastering the game of Go with deep neural networks and tree search

TLDR
Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.
Abstract
The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses ‘value networks’ to evaluate board positions and ‘policy networks’ to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of stateof-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.

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Journal ArticleDOI

Deep Learning Based Communication Over the Air

TL;DR: This paper builds, train, and run a complete communications system solely composed of NNs using unsynchronized off-the-shelf software-defined radios and open-source deep learning software libraries, and proposes a two-step learning procedure based on the idea of transfer learning that circumvents the challenges of training such a system over actual channels.
Journal ArticleDOI

Deep Reinforcement Learning for Autonomous Driving: A Survey

TL;DR: This review summarises deep reinforcement learning algorithms, provides a taxonomy of automated driving tasks where (D)RL methods have been employed, highlights the key challenges algorithmically as well as in terms of deployment of real world autonomous driving agents, the role of simulators in training agents, and finally methods to evaluate, test and robustifying existing solutions in RL and imitation learning.
Journal ArticleDOI

A universal SNP and small-indel variant caller using deep neural networks.

TL;DR: A deep convolutional neural network can call genetic variation in aligned next-generation sequencing read data by learning statistical relationships between images of read pileups around putative variant and true genotype calls, outperforms existing state-of-the-art tools.
Posted Content

Emergence of Locomotion Behaviours in Rich Environments

TL;DR: This paper explores how a rich environment can help to promote the learning of complex behavior, and finds that this encourages the emergence of robust behaviours that perform well across a suite of tasks.
Journal ArticleDOI

Neuro-Inspired Computing With Emerging Nonvolatile Memorys

TL;DR: This comprehensive review summarizes state of the art, challenges, and prospects of the neuro-inspired computing with emerging nonvolatile memory devices and presents a device-circuit-algorithm codesign methodology to evaluate the impact of nonideal device effects on the system-level performance.
References
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Proceedings Article

ImageNet Classification with Deep Convolutional Neural Networks

TL;DR: The state-of-the-art performance of CNNs was achieved by Deep Convolutional Neural Networks (DCNNs) as discussed by the authors, which consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax.
Journal ArticleDOI

Deep learning

TL;DR: Deep learning is making major advances in solving problems that have resisted the best attempts of the artificial intelligence community for many years, and will have many more successes in the near future because it requires very little engineering by hand and can easily take advantage of increases in the amount of available computation and data.
Book

Deep Learning

TL;DR: Deep learning as mentioned in this paper is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts, and it is used in many applications such as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames.
Book

Reinforcement Learning: An Introduction

TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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