Journal ArticleDOI
Mastering the game of Go with deep neural networks and tree search
David Silver,Aja Huang,Chris J. Maddison,Arthur Guez,Laurent Sifre,George van den Driessche,Julian Schrittwieser,Ioannis Antonoglou,Veda Panneershelvam,Marc Lanctot,Sander Dieleman,Dominik Grewe,John Nham,Nal Kalchbrenner,Ilya Sutskever,Timothy P. Lillicrap,Madeleine Leach,Koray Kavukcuoglu,Thore Graepel,Demis Hassabis +19 more
TLDR
Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.Abstract:
The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses ‘value networks’ to evaluate board positions and ‘policy networks’ to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of stateof-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.read more
Citations
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Journal ArticleDOI
Multi-agent deep reinforcement learning: a survey
Sven Gronauer,Klaus Diepold +1 more
TL;DR: This article provides an overview of the current developments in the field of multi-agent deep reinforcement learning, focusing primarily on literature from recent years that combinesDeep reinforcement learning methods with a multi- agent scenario.
Journal ArticleDOI
Deep Learning: The Good, the Bad, and the Ugly.
TL;DR: The goal of this review is to provide a comprehensive overview of recent deep learning developments and to critically assess actual progress toward achieving human-level visual intelligence.
Journal ArticleDOI
Use Long Short-Term Memory to Enhance Internet of Things for Combined Sewer Overflow Monitoring
TL;DR: Through a comparison of four different neural networks, namely multilayer perceptron (MLP), wavelet neural network (WNN), long short-term memory (LSTM) and gated recurrent unit (GRU), the LSTM and GRU present superior capabilities for multi-step-ahead time series prediction.
Journal ArticleDOI
Rulers of the world, unite! The challenges and opportunities of artificial intelligence
TL;DR: This article outlines six debates surrounding AI in areas like artificial superintelligence, geographical progress, and robotics and talks about the six dilemmas of AI and its potential threat and use, using the PESTEL framework.
Journal ArticleDOI
Pixel-Level Cracking Detection on 3D Asphalt Pavement Images Through Deep-Learning- Based CrackNet-V
Yue Fei,Kelvin C. P. Wang,Allen Zhang,Cheng Chen,Joshua Q. Li,Yang Liu,Guangwei Yang,Baoxian Li +7 more
TL;DR: It is shown that CrackNet-V yields better overall performance particularly in detecting fine cracks compared with CrackNet, and further reveals the advantages of deep learning techniques for automated pixel-level pavement crack detection.
References
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Proceedings Article
ImageNet Classification with Deep Convolutional Neural Networks
TL;DR: The state-of-the-art performance of CNNs was achieved by Deep Convolutional Neural Networks (DCNNs) as discussed by the authors, which consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax.
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TL;DR: Deep learning is making major advances in solving problems that have resisted the best attempts of the artificial intelligence community for many years, and will have many more successes in the near future because it requires very little engineering by hand and can easily take advantage of increases in the amount of available computation and data.
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Deep Learning
TL;DR: Deep learning as mentioned in this paper is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts, and it is used in many applications such as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames.
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Reinforcement Learning: An Introduction
TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Journal ArticleDOI
Human-level control through deep reinforcement learning
Volodymyr Mnih,Koray Kavukcuoglu,David Silver,Andrei Rusu,Joel Veness,Marc G. Bellemare,Alex Graves,Martin Riedmiller,Andreas K. Fidjeland,Georg Ostrovski,Stig Petersen,Charles Beattie,Amir Sadik,Ioannis Antonoglou,Helen King,Dharshan Kumaran,Daan Wierstra,Shane Legg,Demis Hassabis +18 more
TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.