Book ChapterDOI
Mind and Society
John Offer
- pp 161-195
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TLDR
In the process of elucidating Spencer's First Principles and the cosmic theory of evolution, it has proved helpful already to touch on his treatment of social life in that general context.Abstract:
In the process of elucidating Spencer’s First Principles and the cosmic theory of evolution, it has proved helpful already to touch on his treatment of social life in that general context. It is essential now, however, to address the theory as manifested in respect of ‘psychical’ and ‘social’ evolution, themselves intimately linked in his discussions.read more
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Journal ArticleDOI
Research on Interest in Science: Theories, methods, and findings
Andreas Krapp,Manfred Prenzel +1 more
TL;DR: This paper presented an overview of interest research and described the theoretical and methodological background for the assessment of interest in science in large-scale assessments like the Programme for International Student Assessment (PISA).
Journal ArticleDOI
Being Together in Time: Musical Experience and the Mirror Neuron System
TL;DR: In this paper, Molnar-Szakacs et al. introduced the Shared Affective Motion Experience (SAME) model of music and discussed its implications for music therapy and special education.
Journal Article
Cooperative Learning: Improving University Instruction by Basing Practice on Validated Theory.
TL;DR: Cooperative learning is an example of how theory validated by research may be applied to instructional practice as mentioned in this paper, and the major theoretical base for cooperative learning is social interdependence theory.
Journal ArticleDOI
Artifacts in the A&A meta-model for multi-agent systems
TL;DR: The notions of artifact in the A&A meta-model are defined, how it affects the notion of intelligence in MAS is discussed, and its application to a number of agent-related research fields are shown.
Proceedings ArticleDOI
Affordances in HCI: toward a mediated action perspective
Victor Kaptelinin,Bonnie Nardi +1 more
TL;DR: It is held that the Gibsonian concept of affordances, conceptualized as interaction between animals and their environments, provides some important insights, but is, in the end, of limited relevance to HCI research.
References
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Journal ArticleDOI
Understanding communal and individual customer experiences in group-oriented event tourism: an activity theory perspective
TL;DR: In this paper, the authors investigate the communal and individual mechanisms that simultaneously shape the customer experience in group-oriented event tourism and find that the customer-experience construct constitutes a multidimensional structure comprising second-order components reflecting individual and communal experiences, with each containing first-order constructs.
Dissertation
Teaching modes of teacher-educators teaching distance-learning in a teacher-training college in Israel : a case study
TL;DR: The research investigated the new teaching modes created by teacher-educators in teacher-training colleges in Israel, due to their transition from traditional teaching to distance-teaching through the Internet, using case study within an interpretative paradigm.
Book ChapterDOI
Computer Games and Language Learning
TL;DR: Tory issues and practical challenges in game-based language learning are raised to provide an overview on the potential of gaming technologies for such purposes and implications on the language uses of computer games are derived.
Dissertation
Discourses of learning, transition and agency amongst students who attended a Cape Town high school under apartheid
TL;DR: In this paper, the authors describe the origins and history of the study of gender and women's sexual behavior in the early 20th century, including the following events: 1) InTRODUCING THE STUDY
Journal Article
Gamifying and Mobilising Social Enquiry-Based Learning in Authentic Outdoor Environments.
TL;DR: This study provides grounds for a wider adoption of GAMES in social humanities education, and makes a contribution to empirical evidence in the field by designing, implementing and evaluating gamified mobile learning in authentic outdoor contexts.