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Institution

Carnegie Mellon University

EducationPittsburgh, Pennsylvania, United States
About: Carnegie Mellon University is a education organization based out in Pittsburgh, Pennsylvania, United States. It is known for research contribution in the topics: Computer science & Robot. The organization has 36317 authors who have published 104359 publications receiving 5975734 citations. The organization is also known as: CMU & Carnegie Mellon.


Papers
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TL;DR: In this article, a data-dependent latent generative representation of model parameters is learned and a gradient-based meta-learning is performed in a low-dimensional latent space for few-shot learning.
Abstract: Gradient-based meta-learning techniques are both widely applicable and proficient at solving challenging few-shot learning and fast adaptation problems. However, they have practical difficulties when operating on high-dimensional parameter spaces in extreme low-data regimes. We show that it is possible to bypass these limitations by learning a data-dependent latent generative representation of model parameters, and performing gradient-based meta-learning in this low-dimensional latent space. The resulting approach, latent embedding optimization (LEO), decouples the gradient-based adaptation procedure from the underlying high-dimensional space of model parameters. Our evaluation shows that LEO can achieve state-of-the-art performance on the competitive miniImageNet and tieredImageNet few-shot classification tasks. Further analysis indicates LEO is able to capture uncertainty in the data, and can perform adaptation more effectively by optimizing in latent space.

807 citations

Journal ArticleDOI
TL;DR: This article introduces the WoLF principle, “Win or Learn Fast”, for varying the learning rate, and examines this technique theoretically, proving convergence in self-play on a restricted class of iterated matrix games.

807 citations

Book
30 May 1985
TL;DR: This book, based on the doctoral dissertations of the two authors, examines several aspects of manipulating objects and believes that better industrial robots are presented by understanding the principles discussed.
Abstract: Robot Hands and the Mechanics of Manipulation explores several aspects of the basic mechanics of grasping, pushing, and in general, manipulating objects. It makes a significant contribution to the understanding of the motion of objects in the presence of friction, and to the development of fine position and force controlled articulated hands capable of doing useful work. In the book's first section, kinematic and force analysis is applied to the problem of designing and controlling articulated hands for manipulation. The analysis of the interface between fingertip and grasped object then becomes the basis for the specification of acceptable hand kinematics. A practical result of this work has been the development of the Stanford/JPL robot hand - a tendon-actuated, 9 degree-of-freedom hand which is being used at various laboratories around the country to study the associated control and programming problems aimed at improving robot dexterity. Chapters in the second section study the characteristics of object motion in the presence of friction. Systematic exploration of the mechanics of pushing leads to a model of how an object moves under the combined influence of the manipulator and the forces of sliding friction. The results of these analyses are then used to demonstrate verification and automatic planning of some simple manipulator operations. Matthew T. Mason is Assistant Professor of Computer Science at Carnegie-Mellon University, and coeditor of Robot Motion (MIT Press 1983). J. Kenneth Salisbury, Jr. is a Research Scientist at MIT's Artificial Intelligence Laboratory, and president of Salisbury Robotics, Inc. Robot Hands and the Mechanics of Manipulation is 14th in theArtificial Intelligence Series, edited by Patrick Henry Winston and Michael Brady.

807 citations

Proceedings ArticleDOI
10 Dec 2012
TL;DR: A principled understanding of bit-rate adaptation is presented and a suite of techniques that can systematically guide the tradeoffs between stability, fairness, and efficiency are developed, which lead to a general framework for robust video adaptation.
Abstract: Many commercial video players rely on bitrate adaptation logic to adapt the bitrate in response to changing network conditions. Past measurement studies have identified issues with today's commercial players with respect to three key metrics---efficiency, fairness, and stability---when multiple bitrate-adaptive players share a bottleneck link. Unfortunately, our current understanding of why these effects occur and how they can be mitigated is quite limited.In this paper, we present a principled understanding of bitrate adaptation and analyze several commercial players through the lens of an abstract player model. Through this framework, we identify the root causes of several undesirable interactions that arise as a consequence of overlaying the video bitrate adaptation over HTTP. Building on these insights, we develop a suite of techniques that can systematically guide the tradeoffs between stability, fairness and efficiency and thus lead to a general framework for robust video adaptation. We pick one concrete instance from this design space and show that it significantly outperforms today's commercial players on all three key metrics across a range of experimental scenarios.

806 citations

Journal ArticleDOI
TL;DR: The results showed that goal disengagement and goal reengagement can have interactive effects on subjective well-being and the importance of the findings for effective self-regulation and successful development is discussed.
Abstract: Three studies examined associations between goal disengagement, goal reengagement, and subjective well-being. In Study 1, 115 undergraduates reported on the extent to which they were able to abandon unattainable goals and reengage their efforts in alternative goals. Study 2 examined the importance of goal disengagement and goal reengagement in groups of young adults and older adults (N = 120). In Study 3, a sample of parents of children with cancer and parents of medically healthy children was examined (N = 45). The findings confirmed that goal disengagement and goal reengagement can be associated with ratings of high subjective well-being. In addition, the results showed that goal disengagement and goal reengagement can have interactive effects on subjective well-being. The importance of the findings for effective self-regulation and successful development are discussed.

806 citations


Authors

Showing all 36645 results

NameH-indexPapersCitations
Yi Chen2174342293080
Rakesh K. Jain2001467177727
Robert C. Nichol187851162994
Michael I. Jordan1761016216204
Jasvinder A. Singh1762382223370
J. N. Butler1722525175561
P. Chang1702154151783
Krzysztof Matyjaszewski1691431128585
Yang Yang1642704144071
Geoffrey E. Hinton157414409047
Herbert A. Simon157745194597
Yongsun Kim1562588145619
Terrence J. Sejnowski155845117382
John B. Goodenough1511064113741
Scott Shenker150454118017
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
2023120
2022499
20214,981
20205,375
20195,420
20184,972