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Institution

Facebook

CompanyTel Aviv, Israel
About: Facebook is a company organization based out in Tel Aviv, Israel. It is known for research contribution in the topics: Computer science & Artificial neural network. The organization has 7856 authors who have published 10906 publications receiving 570123 citations. The organization is also known as: facebook.com & FB.


Papers
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Posted Content
TL;DR: This work studies how representation learning can accelerate reinforcement learning from rich observations, such as images, without relying either on domain knowledge or pixel-reconstruction, and proposes a method to learn robust latent representations which encode only the task-relevant information from observations.
Abstract: We study how representation learning can accelerate reinforcement learning from rich observations, such as images, without relying either on domain knowledge or pixel-reconstruction. Our goal is to learn representations that both provide for effective downstream control and invariance to task-irrelevant details. Bisimulation metrics quantify behavioral similarity between states in continuous MDPs, which we propose using to learn robust latent representations which encode only the task-relevant information from observations. Our method trains encoders such that distances in latent space equal bisimulation distances in state space. We demonstrate the effectiveness of our method at disregarding task-irrelevant information using modified visual MuJoCo tasks, where the background is replaced with moving distractors and natural videos, while achieving SOTA performance. We also test a first-person highway driving task where our method learns invariance to clouds, weather, and time of day. Finally, we provide generalization results drawn from properties of bisimulation metrics, and links to causal inference.

235 citations

Posted Content
TL;DR: It is shown that, although stronger ties are individually more influential, it is the more abundant weak ties who are responsible for the propagation of novel information, suggesting that weak ties may play a more dominant role in the dissemination of information online than currently believed.
Abstract: Online social networking technologies enable individuals to simultaneously share information with any number of peers. Quantifying the causal effect of these technologies on the dissemination of information requires not only identification of who influences whom, but also of whether individuals would still propagate information in the absence of social signals about that information. We examine the role of social networks in online information diffusion with a large-scale field experiment that randomizes exposure to signals about friends' information sharing among 253 million subjects in situ. Those who are exposed are significantly more likely to spread information, and do so sooner than those who are not exposed. We further examine the relative role of strong and weak ties in information propagation. We show that, although stronger ties are individually more influential, it is the more abundant weak ties who are responsible for the propagation of novel information. This suggests that weak ties may play a more dominant role in the dissemination of information online than currently believed.

234 citations

Proceedings ArticleDOI
18 Jun 2018
TL;DR: In this paper, the authors propose an extremely lightweight yet highly effective approach that operates in two-stages: keypoint estimation in frames or short clips, followed by lightweight tracking to generate keypoint predictions linked over the entire video.
Abstract: This paper addresses the problem of estimating and tracking human body keypoints in complex, multi-person video. We propose an extremely lightweight yet highly effective approach that builds upon the latest advancements in human detection [17] and video understanding [5]. Our method operates in two-stages: keypoint estimation in frames or short clips, followed by lightweight tracking to generate keypoint predictions linked over the entire video. For frame-level pose estimation we experiment with Mask R-CNN, as well as our own proposed 3D extension of this model, which leverages temporal information over small clips to generate more robust frame predictions. We conduct extensive ablative experiments on the newly released multi-person video pose estimation benchmark, PoseTrack, to validate various design choices of our model. Our approach achieves an accuracy of 55.2% on the validation and 51.8% on the test set using the Multi-Object Tracking Accuracy (MOTA) metric, and achieves state of the art performance on the ICCV 2017 PoseTrack keypoint tracking challenge [1].

234 citations

Patent
30 Jun 2011
TL;DR: In this paper, the first user action relating to a first topic from a first user, identifying the first topic based on the user action, identifying one or more second posts that relate to the first topics, and transmitting to the user the information associated with the second posts in a structured document.
Abstract: In one embodiment, a method includes receiving a first user action relating to a first topic from a first user, identifying the first topic based on the first user action, identifying one or more second posts that relate to the first topic, and transmitting to the first user one or more of the second posts or information associated with the second posts in a structured document for display to the first user, the structured document further comprising one or more interactive elements that enable the first user to interact with the one or more second posts or to respective second users that declared the second posts.

234 citations

Patent
18 Nov 2011
TL;DR: In this paper, a social networking system provides relevant third-party content objects to users by matching user location, interests, and other social information with the content, location, and timing associated with content objects.
Abstract: A social networking system provides relevant third-party content objects to users by matching user location, interests, and other social information with the content, location, and timing associated with the content objects. Content objects are provided based on relevance scores specific to a user. Relevance scores may be calculated based on the user's previous interactions with content object notifications, or based on interests that are common between the user and his or her connections in the social network. Context search is also provided for a user, wherein a list of search of results is ranked according to the relevance score of content object associated with the search results. Notifications may also be priced and distributed to users based on their relevance. In this way, the system can provide notifications that are relevant to user's interests and current circumstances, increasing the likelihood that they will find content objects of interest.

234 citations


Authors

Showing all 7875 results

NameH-indexPapersCitations
Yoshua Bengio2021033420313
Xiang Zhang1541733117576
Jitendra Malik151493165087
Trevor Darrell148678181113
Christopher D. Manning138499147595
Robert W. Heath128104973171
Pieter Abbeel12658970911
Yann LeCun121369171211
Li Fei-Fei120420145574
Jon Kleinberg11744487865
Sergey Levine11565259769
Richard Szeliski11335972019
Sanjeev Kumar113132554386
Bruce Neal10856187213
Larry S. Davis10769349714
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
20241
202237
20211,738
20202,017
20191,607
20181,229