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Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology
TLDR
In this paper, the authors extended the unified theory of acceptance and use of technology (UTAUT) to study acceptance of technology in a consumer context and proposed UTAUT2 incorporating three constructs into UTAAUT: hedonic motivation, price value, and habit.Abstract:
This paper extends the unified theory of acceptance and use of technology (UTAUT) to study acceptance and use of technology in a consumer context. Our proposed UTAUT2 incorporates three constructs into UTAUT: hedonic motivation, price value, and habit. Individual differences — namely, age, gender, and experience — are hypothesized to moderate the effects of these constructs on behavioral intention and technology use. Results from a two-stage online survey, with technology use data collected four months after the first survey, of 1,512 mobile Internet consumers supported our model. Compared to UTAUT, the extensions proposed in UTAUT2 produced a substantial improvement in the variance explained in behavioral intention (56 percent to 74 percent) and technology use (40 percent to 52 percent). The theoretical and managerial implications of these results are discussed.read more
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User Engagement and Attrition in an App-Based Physical Activity Intervention: Secondary Analysis of a Randomized Controlled Trial.
Sarah Edney,Jillian Ryan,Tim Olds,Courtney M. Monroe,François Fraysse,Corneel Vandelanotte,Ronald C. Plotnikoff,Rachel G. Curtis,Carol Maher +8 more
TL;DR: Total app use was high across the 100-day intervention period, and the inclusion of gamified features enhanced engagement, supporting the theory that intervention exposure is linked to efficacy.
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Engaging donors on crowdfunding platform in Disaster Relief Operations (DRO) using gamification: A Civic Voluntary Model (CVM) approach
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The role of technology readiness in individuals' intention to use health and fitness applications: a comparison between users and non-users
Weisheng Chiu,Heetae Cho +1 more
TL;DR: In this paper, the authors examined individuals' decisions to use health and fitness apps by applying the extended technology readiness and acceptance model (TRAM), which combines technology readiness, the technology acceptance model and perceived enjoyment (PEN).
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Understanding cloud-based VLE from the SDT and CET perspectives: Development and validation of a measurement instrument
TL;DR: This research aims at creating and rigorously validating an instrument to study the cloud-based Frog VLE’s instructional effectiveness in the Malaysian cultural setting and may offer a parsimonious instrument to evaluate the instructional effectiveness of thefrog VLE for subsequent studies contributing to theory building in the IS literature.
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E-banking in Colombia: factors favouring its acceptance, online trust and government support
Javier A. Sánchez-Torres,Francisco-Javier Arroyo Canada,Alexander Varón Sandoval,James-Ariel Sánchez Alzate +3 more
TL;DR: In this paper, the authors examined the adoption of e-banking in Colombia, including a comprehensive analysis of consumer trust in this type of transaction and of the impact of the current government policy to promote e-commerce.
References
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User acceptance of information technology: toward a unified view
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