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Showing papers on "Motion planning published in 2003"


Proceedings ArticleDOI
10 Nov 2003
TL;DR: This paper aims to simplify automatic grasp planning for robotic hands by modeling an object as a set of shape primitives, such as spheres, cylinders, cones and boxes, to generate aSet of grasp starting positions and pregrasp shapes that can then be tested on the object model.
Abstract: Automatic grasp planning for robotic hands is a difficult problem because of the huge number of possible hand configurations. However, humans simplify the problem by choosing an appropriate prehensile posture appropriate for the object and task to be performed. By modeling an object as a set of shape primitives, such as spheres, cylinders, cones and boxes, we can use a set of rules to generate a set of grasp starting positions and pregrasp shapes that can then be tested on the object model. Each grasp is tested and evaluated within our grasping simulator "GraspIt!", and the best grasps are presented to the user. The simulator can also plan grasps in a complex environment involving obstacles and the reachability constraints of a robot arm.

731 citations


Proceedings Article
09 Dec 2003
TL;DR: An anytime heuristic search, ARA*, is proposed, which tunes its performance bound based on available search time, and starts by finding a suboptimal solution quickly using a loose bound, then tightens the bound progressively as time allows.
Abstract: In real world planning problems, time for deliberation is often limited. Anytime planners are well suited for these problems: they find a feasible solution quickly and then continually work on improving it until time runs out. In this paper we propose an anytime heuristic search, ARA*, which tunes its performance bound based on available search time. It starts by finding a suboptimal solution quickly using a loose bound, then tightens the bound progressively as time allows. Given enough time it finds a provably optimal solution. While improving its bound, ARA* reuses previous search efforts and, as a result, is significantly more efficient than other anytime search methods. In addition to our theoretical analysis, we demonstrate the practical utility of ARA* with experiments on a simulated robot kinematic arm and a dynamic path planning problem for an outdoor rover.

711 citations


Proceedings ArticleDOI
03 Dec 2003
TL;DR: A method to generate whole body motion of a humanoid robot such that the resulted total linear/angular momenta become specified values gives a unified framework to generate various maneuvers of humanoid robots.
Abstract: We introduce a method to generate whole body motion of a humanoid robot such that the resulted total linear/angular momenta become specified values. First, we derive a linear equation, which gives to total momentum of a robot from its physical parameters, the base link speed and the joint speeds. Constraints between the legs and the environment are also considered. The whole body motion is calculated from a given momentum reference by using a pseudo-inverse of the inertia matrix. As examples, we generated the kicking and walking motions and tested on the actual humanoid robot HRP-2. This method, the resolved momentum control, gives us a unified framework to generate various maneuvers of humanoid robots.

503 citations


Journal ArticleDOI
01 Dec 2003
TL;DR: An evolutionary algorithm based framework, a combination of modified breeder genetic algorithms incorporating characteristics of classic genetic algorithms, is utilized to design an offline/online path planner for unmanned aerial vehicles (UAVs) autonomous navigation, providing near-optimal curved paths quickly and efficiently.
Abstract: An evolutionary algorithm based framework, a combination of modified breeder genetic algorithms incorporating characteristics of classic genetic algorithms, is utilized to design an offline/online path planner for unmanned aerial vehicles (UAVs) autonomous navigation. The path planner calculates a curved path line with desired characteristics in a three-dimensional (3-D) rough terrain environment, represented using B-spline curves, with the coordinates of its control points being the evolutionary algorithm artificial chromosome genes. Given a 3-D rough environment and assuming flight envelope restrictions, two problems are solved: i) UAV navigation using an offline planner in a known environment, and, ii) UAV navigation using an online planner in a completely unknown environment. The offline planner produces a single B-Spline curve that connects the starting and target points with a predefined initial direction. The online planner, based on the offline one, is given on-board radar readings which gradually produces a smooth 3-D trajectory aiming at reaching a predetermined target in an unknown environment; the produced trajectory consists of smaller B-spline curves smoothly connected with each other. Both planners have been tested under different scenarios, and they have been proven effective in guiding an UAV to its final destination, providing near-optimal curved paths quickly and efficiently.

453 citations


Journal ArticleDOI
TL;DR: In this paper, the authors studied the topological complexity of motion planning for a robot arm in the absence of obstacles and gave an upper bound and a lower bound on the complexity of the motion planning problem.
Abstract: . In this paper we study a notion of topological complexity TC(X) for the motion planning problem. TC(X) is a number which measures discontinuity of the process of motion planning in the configuration space X . More precisely, TC(X) is the minimal number k such that there are k different "motion planning rules," each defined on an open subset of X× X , so that each rule is continuous in the source and target configurations. We use methods of algebraic topology (the Lusternik—Schnirelman theory) to study the topological complexity TC(X) . We give an upper bound for TC(X) (in terms of the dimension of the configuration space X ) and also a lower bound (in terms of the structure of the cohomology algebra of X ). We explicitly compute the topological complexity of motion planning for a number of configuration spaces: spheres, two-dimensional surfaces, products of spheres. In particular, we completely calculate the topological complexity of the problem of motion planning for a robot arm in the absence of obstacles.

424 citations


Journal ArticleDOI
19 Feb 2003
TL;DR: An online method for obtaining smooth, jerk-bounded trajectories has been developed and implemented and a method for blending these straight-line trajectories over a series of way points is also discussed.
Abstract: An online method for obtaining smooth, jerk-bounded trajectories has been developed and implemented. Jerk limitation is important in industrial robot applications, since it results in improved path tracking and reduced wear on the robot. The method described herein uses a concatenation of fifth-order polynomials to provide a smooth trajectory between two way points. The trajectory approximates a linear segment with parabolic blends trajectory. A sine wave template is used to calculate the end conditions (control points) for ramps from zero acceleration to nonzero acceleration. Joining these control points with quintic polynomials results in a controlled quintic trajectory that does not oscillate, and is near time optimal for the jerk and acceleration limits specified. The method requires only the computation of the quintic control points, up to a maximum of eight points per trajectory way point. This provides hard bounds for online motion algorithm computation time. A method for blending these straight-line trajectories over a series of way points is also discussed. Simulations and experimental results on an industrial robot are presented.

400 citations


Proceedings ArticleDOI
10 Nov 2003
TL;DR: A hybrid sampling strategy in the PRM framework for finding paths through narrow passages is presented, which enables relatively small roadmaps to reliably capture the connectivity of configuration spaces with difficult narrow passages.
Abstract: Probabilistic roadmap (PRM) planners have been successful in path planning of robots with many degrees of freedom, but narrow passages in a robot's configuration space create significant difficulty for PRM planners. This paper presents a hybrid sampling strategy in the PRM framework for finding paths through narrow passages. A key ingredient of the new strategy is the bridge test, which boosts the sampling density inside narrow passages. The bridge test relies on simple tests of local geometry and can be implemented efficiently in high-dimensional configuration spaces. The strengths of the bridge test and uniform sampling complement each other naturally and are combined to generate the final hybrid sampling strategy. Our planner was tested on point robots and articulated robots in planar workspaces. Preliminary experiments show that the hybrid sampling strategy enables relatively small roadmaps to reliably capture the connectivity of configuration spaces with difficult narrow passages.

367 citations


Proceedings ArticleDOI
06 Jan 2003
TL;DR: A theory of human-robot interaction is outlined and the interactions and information needed by both humans and robots for the different levels of interaction are proposed, including an evaluation methodology based on situational awareness.
Abstract: Human-robot interaction (HRI) for mobile robots is still in its infancy. Most user interactions with robots have been limited to tele-operation capabilities where the most common interface provided to the user has been the video feed from the robotic platform and some way of directing the path of the robot. For mobile robots with semiautonomous capabilities, the user is also provided with a means of setting way points. More importantly, most HRI capabilities have been developed by robotics experts for use by robotics experts. As robots increase in capabilities and are able to perform more tasks in an autonomous manner we need to think about the interactions that humans will have with robots and what software architecture and user interface designs can accommodate the human in-the-loop. We also need to design systems that can be used by domain experts but not robotics experts. This paper outlines a theory of human-robot interaction and proposes the interactions and information needed by both humans and robots for the different levels of interaction, including an evaluation methodology based on situational awareness.

354 citations


Proceedings ArticleDOI
03 Dec 2003
TL;DR: This paper presents several modifications to the basic rapidly-exploring random tree (RRT) search algorithm to utilize a heuristic quality function to guide the search.
Abstract: This paper presents several modifications to the basic rapidly-exploring random tree (RRT) search algorithm. The fundamental idea is to utilize a heuristic quality function to guide the search. Results from a relevant simulation experiment illustrate the benefit and drawbacks of the developed algorithms. The paper concludes with several promising directions for future research.

347 citations


Book ChapterDOI
01 Jan 2003
TL;DR: Experimental results show that this combination of techniques drastically reduces planning times, making it possible to handle difficult problems, including multi-robot problems in geometrically complex environments.
Abstract: This paper describes a new probabilistic roadmap (PRM) path planner that is: (1) single-query — instead of pre-computing a roadmap covering the entire free space, it uses the two input query configurations as seeds to explore as little space as possible; (2) bidirectional — it explores the robot’s free space by concurrently building a roadmap made of two trees rooted at the query configurations; (3) adaptive — it makes longer steps in opened areas of the free space and shorter steps in cluttered areas; and (4) lazy in checking collision — it delays collision tests along the edges of the roadmap until they are absolutely needed. Experimental results show that this combination of techniques drastically reduces planning times, making it possible to handle difficult problems, including multi-robot problems in geometrically complex environments.

332 citations


Journal ArticleDOI
19 Feb 2003
TL;DR: The first motion planning methodology applicable to articulated, nonpoint nonholonomic robots with guaranteed collision avoidance and convergence properties is presented, based on a new class of nonsmooth Lyapunov functions and a novel extension of the navigation function method to account for nonpoint articulated robots.
Abstract: This paper presents the first motion planning methodology applicable to articulated, nonpoint nonholonomic robots with guaranteed collision avoidance and convergence properties. It is based on a new class of nonsmooth Lyapunov functions and a novel extension of the navigation function method to account for nonpoint articulated robots. The dipolar inverse Lyapunov functions introduced are appropriate for nonholonomic control and offer superior performance characteristics compared to existing tools. The new potential field technique uses diffeomorphic transformations and exploits the resulting point-world topology. The combined approach is applied to the problem of handling deformable material by multiple nonholonomic mobile manipulators in an obstacle environment to yield a centralized coordinating control law. Simulation results verify asymptotic convergence of the robots, obstacle avoidance, boundedness of object deformations, and singularity avoidance for the manipulators.

Journal Article
TL;DR: This work builds a path planning system based on RRTs that interleaves planning and execution, first evaluating it in simulation and then applying it to physical robots, and demonstrates that ERRT is significantly more efficient for replanning than a basic RRT planner.
Abstract: Mobile robots often find themselves in a situation where they must find a trajectory to another position in their environment, subject to constraints posed by obstacles and the robot's capabilities. This poses the problem of planning a path through a continuous domain. Several approaches have been used to address this problem each with some limitations, including state discretizations, planning efficiency, and lack of interleaved execution. Rapidly-exploring random trees (RRTs) are a recently developed algorithm on which fast continuous domain path planners can be based. In this work, we build a path planning system based on RRTs that interleaves planning and execution, first evaluating it in simulation and then applying it to physical robots. Our algorithm, ERRT (execution extended RRT), introduces two novel extensions of previous RRT work, the waypoint cache and adaptive cost search, which improve replanning efficiency and the quality of generated paths. ERRT is successfully applied to a multi-robot system. Results demonstrate that ERRT is improves efficiency and performs competitively with existing heuristic and reactive real-time path planning approaches. ERRT has shown to offer a major step with great potential for path planning in challenging continuous, highly dynamic domains.

Proceedings Article
21 Aug 2003
TL;DR: This work investigates methods for planning in a Markov Decision Process where the cost function is chosen by an adversary after the authors fix their policy and develops efficient algorithms for matrix games where such best response oracles exist.
Abstract: We investigate methods for planning in a Markov Decision Process where the cost function is chosen by an adversary after we fix our policy. As a running example, we consider a robot path planning problem where costs are influenced by sensors that an adversary places in the environment. We formulate the problem as a zero-sum matrix game where rows correspond to deterministic policies for the planning player and columns correspond to cost vectors the adversary can select. For a fixed cost vector, fast algorithms (such as value iteration) are available for solving MDPs. We develop efficient algorithms for matrix games where such best response oracles exist. We show that for our path planning problem these algorithms are at least an order of magnitude faster than direct solution of the linear programming formulation.

01 Jan 2003
TL;DR: In this article, the authors give an overview of some of the recent efforts to develop motion planning methods for humanoid robots for application tasks involving navigation, object grasping and manipulation, footstep placement, and dynamically-stable full-body motions.
Abstract: Humanoid robotics hardware and control techniques have advanced rapidly during the last five years. Presently, several companies have announced the commercial availability of various humanoid robot prototypes. In order to improve the autonomy and overall functionality of these robots, reliable sensors, safety mechanisms, and general integrated software tools and techniques are needed. We believe that the development of practical motion planning algorithms and obstacle avoidance software for humanoid robots represents an important enabling technology. This paper gives an overview of some of our recent efforts to develop motion planning methods for humanoid robots for application tasks involving navigation, object grasping and manipulation, footstep placement, and dynamically-stable full-body motions. We show experimental results obtained by implementations running within a simulation environment as well as on actual humanoid robot hardware.

Book ChapterDOI
01 Jan 2003
TL;DR: An approach to the combined resource allocation and trajectory optimization aspects of the fleet coordination problem which calculates and communicates the key information that couples the two and permits some steps to be distributed between parallel processing platforms for faster solution.
Abstract: This paper presents results on the guidance and control of fleets of cooperating Unmanned Aerial Vehicles (UAVs). A key challenge for these systems is to develop an overall control system architecture that can perform optimal coordination of the fleet, evaluate the overall fleet performance in real-time, and quickly reconfigure to account for changes in the environment or the fleet. The optimal fleet coordination problem includes team composition and goal assignment, resource allocation, and trajectory optimization. These are complicated optimization problems for scenarios with many vehicles, obstacles, and targets. Furthermore, these problems are strongly coupled, and optimal coordination plans cannot be achieved if this coupling is ignored. This paper presents an approach to the combined resource allocation and trajectory optimization aspects of the fleet coordination problem which calculates and communicates the key information that couples the two. Also, this approach permits some steps to be distributed between parallel processing platforms for faster solution. This algorithm estimates the cost of various trajectory options using the distributed platforms and then solves a centralized assignment problem to minimize the mission completion time. The detailed trajectory planning for this assignment can then be distributed back to the platforms. During execution, the coordination and control system reacts to changes in the fleet or the environment. The overall approach is demonstrated on several example scenarios to show multi-task allocation and cooperative path planning.

Journal ArticleDOI
11 Aug 2003
TL;DR: Basic issues of momentum generation for a class of dynamic mobile robots, focusing on eel-like swimming robots, are investigated and theoretical justification for a forward gait that has been observed in nature and for a turning gait used in the authors' control laws is developed.
Abstract: We investigate issues of control and motion planning for a biomimetic robotic system. Previous work has shown that a successful approach to solving the motion planning problem is to decouple it into the two subproblems of trajectory generation (feedforward controls) and feedback regulation. In this paper, we investigate basic issues of momentum generation for a class of dynamic mobile robots, focusing on eel-like swimming robots. We develop theoretical justification for a forward gait that has been observed in nature, and for a turning gait, used in our control laws, that has not been extensively studied in the biological literature. We also explore theoretical predictions for novel gaits for turning and sideways swimming. Finally, we present results from experiments in motion planning for a biomimetic robotic system. We show good agreement with theory for both open and closed-loop control of our modular, five-link, underwater swimming robot using image-based position sensing in an aquatic environment.

Journal ArticleDOI
TL;DR: In this paper, a probabilistic path planning and hierarchical displacement mapping are combined with a posture transition graph to guide the locomotion of a biped figure in a virtual environment.
Abstract: Typical high-level directives for locomotion of human-like characters are useful for interactive games and simulations as well as for off-line production animation. In this paper, we present a new scheme for planning natural-looking locomotion of a biped figure to facilitate rapid motion prototyping and task-level motion generation. Given start and goal positions in a virtual environment, our scheme gives a sequence of motions to move from the start to the goal using a set of live-captured motion clips. Based on a novel combination of probabilistic path planning and hierarchical displacement mapping, our scheme consists of three parts: roadmap construction, roadmap search, and motion generation. We randomly sample a set of valid footholds of the biped figure from the environment to construct a directed graph, called a roadmap, that guides the locomotion of the figure. Every edge of the roadmap is associated with a live-captured motion clip. Augmenting the roadmap with a posture transition graph, we traverse it to obtain the sequence of input motion clips and that of target footprints. We finally adapt the motion sequence to the constraints specified by the footprint sequence to generate a desired locomotion.

Proceedings ArticleDOI
10 Nov 2003
TL;DR: Stream functions which satisfy Laplace's equation as a local-minima free method for producing potential-field based navigation functions in two dimensions generate smoother paths than previous methods, making them more suited to aircraft-like vehicles.
Abstract: Borrowing a concept from hydrodynamic analysis, this paper presents stream functions which satisfy Laplace's equation as a local-minima free method for producing potential-field based navigation functions in two dimensions. These functions generate smoother paths (i.e. more suited to aircraft-like vehicles) than previous methods. A method is developed for constructing analytic stream functions to produce arbitrary vehicle behaviors while avoiding obstacles, and an exact solution for the case of a single uniformly moving obstacle is presented. The effects of introducing multiple obstacles are discussed and current work in this direction is detailed. Experimental results generated on the Cornell RoboFlag testbed are presented and discussed.

Proceedings ArticleDOI
20 Jul 2003
TL;DR: A new concept using a virtual obstacle is proposed to escape local minimums occurred in local path planning and a sensor based discrete modeling method is proposed for modeling of the mobile robot with range sensors.
Abstract: The artificial potential field (APF) based path planning methods have a local minimum problem, which can trap mobile robots before reaching it's goal. In this study, a new concept using a virtual obstacle is proposed to escape local minimums occurred in local path planning. A virtual obstacle is located around local minimums to repel a mobile robot from local minimums. A sensor based discrete modeling method is also proposed for modeling of the mobile robot with range sensors. This modeling method is adaptable for a real-time path planning because it provides lower complexity.

Proceedings ArticleDOI
10 Nov 2003
TL;DR: The proposed algorithm is capable of generating collision-free paths for a mobile robot in both static and dynamic environments, and the generated robot path is optimal in the sense of the shortest distance.
Abstract: In this paper, a novel genetic algorithm based approach to path planning of a mobile robot is proposed. The major characteristic of the proposed algorithm is that the chromosome has a variable length. The location target and obstacles are included to find a path for a mobile robot in an environment that is a 2D workplace discretized into a grid net. Each cell in the net is a gene. The number of genes in one chromosome depends on the environment. The locations of the robot, the target and the obstacle are marked in the workplace. The proposed algorithm is capable of generating collision-free paths for a mobile robot in both static and dynamic environments. In a static environment, the generated robot path is optimal in the sense of the shortest distance. The effectiveness of the proposed model is demonstrated by simulation studies.

Journal ArticleDOI
08 Apr 2003
TL;DR: A motion-planning method of multiple mobile robots for cooperative transportation of a large object in a three-dimensional environment, which computed the conditions in which the object becomes unstable during manipulation and generated each robot's motion.
Abstract: In this paper, we propose a motion-planning method of multiple mobile robots for cooperative transportation of a large object in a three-dimensional environment. This task has various kinds of problems, such as obstacle avoidance and stable manipulation. All of these problems cannot be solved at once, since it would result in a dramatic increase of the computational time. Accordingly, we divided the motion planner into a global path planner and a local manipulation planner, designed them, and integrated them. The aim was to integrate a gross motion planner and a fine motion planner. Concerning the global path planner, we reduced the dimensions of the configuration space (C-space) using the feature of transportation by mobile robots. We used the potential field to find the solution by searching in this smaller-dimension reconstructed C-space. In the global path planner, the constraints of the object manipulation are considered as the cost function and the heuristic function in the A/sup */ search. For the local manipulation planner, we developed a manipulation technique, which is suitable for mobile robots by position control. We computed the conditions in which the object becomes unstable during manipulation and generated each robot's motion, considering the robots' motion errors and indefinite factors from the planning stage. We verified the effectiveness of our proposed motion planning method through simulations.

Proceedings ArticleDOI
08 Dec 2003
TL;DR: This concept is very general and can be useful both for navigation and motion planning purposes (for its own safety, a robotic system should never find itself in an inevitable collision state) and is illustrated by a safe motion planning example.
Abstract: An inevitable collision state for a robotic system can be defined as a state for which, no matter what the future trajectory followed by the system is, a collision with an obstacle eventually occurs. An inevitable collision state takes into account both the dynamics of the system and the obstacles, fixed or moving. The main contribution of this paper is to lay down and explore this novel concept (and the companion concept of inevitable collision obstacle). Formal definitions of the inevitable collision states and obstacles are given. Properties fundamental for their characterisation are established. This concept is very general and can be useful both for navigation and motion planning purposes (for its own safety, a robotic system should never find itself in an inevitable collision state). The interest of this concept is illustrated by a safe motion planning example.

Journal ArticleDOI
TL;DR: A systematic modeling of the nonholonomic mobile manipulators built from a robotic arm mounted on a wheeled mobile platform and the optimization of criteria inherited from manipulability considerations are given to generate the controls of the system when its end effector motion is imposed.
Abstract: We propose a systematic modeling of the nonholonomic mobile manipulators built from a robotic arm mounted on a wheeled mobile platform. We use the models derived to generalize the standard definition of manipulability to the case of mobile manipulators. The effects of mounting a robotic arm on a nonholonomic platform are shown through the analysis of the manipulability thus defined. Several applications are evoked, particularly applications to control. The optimization of criteria inherited from manipulability considerations are given to generate the controls of our system when its end effector motion is imposed.

Book ChapterDOI
01 Jan 2003
TL;DR: A path planning algorithm based on a map of the probability of threats, which can be built from a priori surveillance data is proposed, and simulation results are provided.
Abstract: One of the main objectives when planning paths for unmanned aerial vehicles in adversarial environments is to arrive at the given target, while maximizing the safety of the vehicles. If one has perfect information of the threats that will be encountered, a safe path can always be constructed by solving an optimization problem. If there are uncertainties in the information, however, a different approach must be taken. In this paper we propose a path planning algorithm based on a map of the probability of threats, which can be built from a priori surveillance data. An extension to this algorithm for multiple vehicles is also described, and simulation results are provided.

Journal ArticleDOI
TL;DR: It was developed for robots with differential drive, but with minor modifications it could be used for all types of nonholonomic robots and was optimised by placing the control points through which the curve should pass.

Proceedings ArticleDOI
26 Jul 2003
TL;DR: The paper describes the various components of the solution, from the first path planning to the last animation step, and illustrates the progression of the animation construction all along the presentation.
Abstract: This paper presents a solution to the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on motion capture blending and warping. The paper describes the various components of our solution, from the first path planning to the last animation step. An example illustrates the progression of the animation construction all along the presentation.

Proceedings ArticleDOI
10 Nov 2003
TL;DR: This paper extends the sparse extended information filter to handle data association problems and report real-world results, obtained with an outdoor vehicle, that performs favorably when compared to the extended Kalman filter solution from which it is derived.
Abstract: In [Thrun, S., et al., 2001], we proposed the sparse extended information filter for efficiently solving the simultaneous localization and mapping (SLAM) problem. In this paper, we extend this algorithm to handle data association problems and report real-world results, obtained with an outdoor vehicle. We find that our approach performs favorably when compared to the extended Kalman filter solution from which it is derived.

01 Jan 2003
TL;DR: In this article, the authors present the local path planning and obstacle avoidance method used on the autonomous tour-guide robot RoboX, which has proven its value during a 5 month operation of ten such robots in a real-world application, a very crowded exhibition.
Abstract: We present the local path planning and obstacle avoidance method used on the autonomous tour-guide robot RoboX. It has proven its value during a 5 month operation of ten such robots in a real-world application, a very crowded exhibition. Three known approaches (DWA, elastic band, NF1) have been integrated into a system that performs smooth motion efficiently, in the sense of computational effort as well as goal-directedness. Apart from modifications to the DWA and the elastic band, we present the formulations that allow this fusion.

Journal ArticleDOI
TL;DR: A neural dynamics based approach is proposed for real-time motion planning with obstacle avoidance of a mobile robot in a nonstationary environment and the stability of the proposed neural network system is proved by qualitative analysis and a Lyapunov stability theory.
Abstract: A neural dynamics based approach is proposed for real-time motion planning with obstacle avoidance of a mobile robot in a nonstationary environment. The dynamics of each neuron in the topologically organized neural network is characterized by a shunting equation or an additive equation. The real-time collision-free robot motion is planned through the dynamic neural activity landscape of the neural network without any learning procedures and without any local collision-checking procedures at each step of the robot movement. Therefore the model algorithm is computationally simple. There are only local connections among neurons. The computational complexity linearly depends on the neural network size. The stability of the proposed neural network system is proved by qualitative analysis and a Lyapunov stability theory. The effectiveness and efficiency of the proposed approach are demonstrated through simulation studies.

01 Jan 2003
TL;DR: A new motion planning framework is presented that enables multiple mobile robots with limited ranges of sensing and communication to maneuver and achieve goals safely in dynamic environments based on the concept of centralized planning within dynamic robot networks.
Abstract: Abslrucl - A new motion planning framework is presented that enables multiple mobile robots with limited ranges of sensing and communication to maneuver and achieve goals safely in dynamic environments. To combine the respective advantages of centralized and de-centralized planning, this framework is based on the concept of centralized planning within dynamic robot networks. As the robots move in their environment, localized robot groups form networks, within which world models and robot goals can be shared. Whenever a network is formed, new information then becomes available to all robots in this network. With this new information, each robot uses a fast, centralized planner to compute new coordinated trajectories on the fly. Planning over several robot networks is decentralized and distributed. Both simulated and real-robot experiments have validated the approach.