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Institution

Nottingham Trent University

EducationNottingham, United Kingdom
About: Nottingham Trent University is a education organization based out in Nottingham, United Kingdom. It is known for research contribution in the topics: Population & Context (language use). The organization has 4702 authors who have published 12862 publications receiving 307430 citations. The organization is also known as: NTU & Trent Polytechnic.


Papers
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Journal ArticleDOI
TL;DR: In this paper, composite PCM drywall samples (i.e., randomly-mixed and laminated) have been evaluated in a model passive solar building and the results showed that the laminated PCM sample with a narrow phase change zone was capable of increasing the minimum room temperature by about 17% more than the randomly mixed type.

97 citations

Journal ArticleDOI
TL;DR: The results showed that participants with higherNEIS scores report fewer psychological symptoms relating to their traumatic experiences, that monitors are more likely to have higher NEIS scores than blunters, and that males had higher EI than females.

97 citations

Journal ArticleDOI
TL;DR: The study found that the estimated loss self-reported by gamblers was correlated with the actual objective loss and that players with higher losses tended to have more difficulty estimating their gambling expenditure.
Abstract: Many research findings in the gambling studies field rely on self-report data. A very small body of empirical research also suggests that when using self-report, players report their gambling losses inaccurately. The aim of the present study was to evaluate the differences between objective and subjective gambling spent data by comparing gambler’s actual behavioral tracking data with their self-report data over a 1-month period. A total of 17,742 Norwegian online gamblers were asked to participate in an online survey. Of those surveyed, 1335 gamblers answered questions relating to gambling expenditure that could be compared with their actual gambling behavior. The study found that the estimated loss self-reported by gamblers was correlated with the actual objective loss and that players with higher losses tended to have more difficulty estimating their gambling expenditure (i.e., players who spent more money gambling also appeared to have more trouble estimating their expenses accurately). Overall, the findings demonstrate that caution is warranted when using self-report data relating to amount of money spent gambling in any studies that are totally reliant on self-report data.

97 citations

Journal ArticleDOI
TL;DR: Clinicians working in six Westernized countries were surveyed to establish the range of referral pathways, evaluate the typical treatment options for categories of subjective tinnitus defined as acute or chronic, and seek clinical opinion about levels of satisfaction with current standards of practice.
Abstract: Tinnitus affects about 10-15% of the general population and risks for developing tinnitus are rising through increased exposure to leisure noise through listening to personal music players at high volume. The disorder has a considerable heterogeneity and so no single mechanism is likely to explain the presence of tinnitus in all those affected. As such there is no standardized management pathway nor singly effective treatment for the condition. Choice of clinical intervention is a multi-factorial decision based on many factors, including assessment of patient needs and the healthcare context. The present research surveyed clinicians working in six Westernized countries with the aims: a) to establish the range of referral pathways, b) to evaluate the typical treatment options for categories of subjective tinnitus defined as acute or chronic, and c) to seek clinical opinion about levels of satisfaction with current standards of practice. A structured online questionnaire was conducted with 712 physicians who reported seeing at least one tinnitus patients in the previous three months. They were 370 general practitioners (GPs) and 365 ear-nose-throat specialists (ENTs) from the US, Germany, UK, France, Italy and Spain. Our international comparison of health systems for tinnitus revealed that although the characteristics of tinnitus appeared broadly similar across countries, the patient's experience of clinical services differed widely. GPs and ENTs were always involved in referral and management to some degree, but multi-disciplinary teams engaged either neurology (Germany, Italy and Spain) or audiology (UK and US) professionals. For acute subjective tinnitus, pharmacological prescriptions were common, while audiological and psychological approaches were more typical for chronic subjective tinnitus; with several specific treatment options being highly country specific. All therapy options were associated with low levels of satisfaction. Despite a large variety of treatment options, the low success rates of tinnitus therapy lead to frustration of physicians and patients alike. For subjective tinnitus in particular, effective therapeutic options with guidelines about key diagnostic criteria are urgently needed.

97 citations

Journal ArticleDOI
TL;DR: The design and application of the PIPATIC program integrates several areas of intervention structured into six modules: psychoeducational, treatment as usual, intrapersonal, interpersonal, family intervention, and development of a new lifestyle.
Abstract: Over the last decade, there has been an increase in children and adolescents accessing psychology services regarding problematic use of online videogames. Consequently, providing effective treatment is essential. The present paper describes the design process of a manualized PIPATIC (Programa Individualizado Psicoterapeutico para la Adiccion a las Tecnologias de la informacion y la comunicacion) intervention program for 12- to 18-year-old adolescents with Internet Gaming Disorder. The design and application of the PIPATIC program integrates several areas of intervention structured into six modules: psychoeducational, treatment as usual, intrapersonal, interpersonal, family intervention, and development of a new lifestyle. The program’s goals are to reduce the addiction symptoms related to online videogames and to improve the well-being of adolescents. Preliminary findings suggest positive and encouraging effects.

97 citations


Authors

Showing all 4806 results

NameH-indexPapersCitations
David L. Kaplan1771944146082
Paul Mitchell146137895659
Matthew Nguyen131129184346
Ian O. Ellis126105175435
Mark D. Griffiths124123861335
Tao Zhang123277283866
Graham J. Hutchings9799544270
Andrzej Cichocki9795241471
Chris Ryan9597134388
Graham Pawelec8957227373
Christopher D. Buckley8844025664
Ester Cerin7827927086
Michael Hofreiter7827120628
Craig E. Banks7756927520
John R. Griffiths7635623179
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
202346
2022144
20211,405
20201,278
2019973
2018825