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Institution

Naver Corporation

CompanySeongnam-si, South Korea
About: Naver Corporation is a company organization based out in Seongnam-si, South Korea. It is known for research contribution in the topics: Terminal (electronics) & Computer science. The organization has 4038 authors who have published 4294 publications receiving 35045 citations. The organization is also known as: NAVER Corporation & NAVER.


Papers
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Proceedings ArticleDOI
TL;DR: In this paper, a context-aware correlation filter based tracking framework is proposed to achieve both high computational speed and state-of-the-art performance among real-time trackers.
Abstract: We propose a new context-aware correlation filter based tracking framework to achieve both high computational speed and state-of-the-art performance among real-time trackers. The major contribution to the high computational speed lies in the proposed deep feature compression that is achieved by a context-aware scheme utilizing multiple expert auto-encoders; a context in our framework refers to the coarse category of the tracking target according to appearance patterns. In the pre-training phase, one expert auto-encoder is trained per category. In the tracking phase, the best expert auto-encoder is selected for a given target, and only this auto-encoder is used. To achieve high tracking performance with the compressed feature map, we introduce extrinsic denoising processes and a new orthogonality loss term for pre-training and fine-tuning of the expert auto-encoders. We validate the proposed context-aware framework through a number of experiments, where our method achieves a comparable performance to state-of-the-art trackers which cannot run in real-time, while running at a significantly fast speed of over 100 fps.

72 citations

Proceedings ArticleDOI
01 Jul 2019
TL;DR: This work develops a Collaborative image-Drawing game between two agents, called CoDraw, which is grounded in a virtual world that contains movable clip art objects and presents models for the task and benchmark them using both fully automated evaluation and by having them play the game live with humans.
Abstract: In this work, we propose a goal-driven collaborative task that combines language, perception, and action. Specifically, we develop a Collaborative image-Drawing game between two agents, called CoDraw. Our game is grounded in a virtual world that contains movable clip art objects. The game involves two players: a Teller and a Drawer. The Teller sees an abstract scene containing multiple clip art pieces in a semantically meaningful configuration, while the Drawer tries to reconstruct the scene on an empty canvas using available clip art pieces. The two players communicate with each other using natural language. We collect the CoDraw dataset of ~10K dialogs consisting of ~138K messages exchanged between human players. We define protocols and metrics to evaluate learned agents in this testbed, highlighting the need for a novel “crosstalk” evaluation condition which pairs agents trained independently on disjoint subsets of the training data. We present models for our task and benchmark them using both fully automated evaluation and by having them play the game live with humans.

69 citations

Journal ArticleDOI
TL;DR: For instance, this article found that participants who reevaluated the product for future use based their judgments on desirability considerations regardless of when they had considered using it initially. But they did not consider whether they had initially considered immediate use as well.
Abstract: Once a product has been evaluated for use, the circumstances can change and it must be reevaluated for use at a different time. Four experiments investigated processes underlying these reevaluations. Participants received information about a product that had implications for both desirability and the feasibility of using it, while anticipating either its immediate or future use. They were later asked to reevaluate the product for use at either the same or a different point in time. Participants who reevaluated the product for future use based their judgments on desirability considerations regardless of when they had considered using it initially. However, participants who reevaluated the product for immediate use also based their judgments on desirability considerations unless they had initially considered immediate use as well. These results were consistent with a conceptualization of consumer judgment processes that incorporated implications of research on construal level theory and on person memory and judgments.

69 citations

Book ChapterDOI
08 Sep 2018
TL;DR: The best performance of the dual attention mechanism combined with late fusion by ablation studies are confirmed and MDAM achieves new state-of-the-art results with significant margins compared to the runner-up models.
Abstract: We propose a video story question-answering (QA) architecture, Multimodal Dual Attention Memory (MDAM). The key idea is to use a dual attention mechanism with late fusion. MDAM uses self-attention to learn the latent concepts in scene frames and captions. Given a question, MDAM uses the second attention over these latent concepts. Multimodal fusion is performed after the dual attention processes (late fusion). Using this processing pipeline, MDAM learns to infer a high-level vision-language joint representation from an abstraction of the full video content. We evaluate MDAM on PororoQA and MovieQA datasets which have large-scale QA annotations on cartoon videos and movies, respectively. For both datasets, MDAM achieves new state-of-the-art results with significant margins compared to the runner-up models. We confirm the best performance of the dual attention mechanism combined with late fusion by ablation studies. We also perform qualitative analysis by visualizing the inference mechanisms of MDAM.

69 citations

Journal ArticleDOI
TL;DR: In this article, the authors explore the use of capsule networks for text classification and propose a simple routing method that effectively reduces the computational complexity of dynamic routing, and compare their proposed model to the initial studies regarding capsule network-based text classification.

66 citations


Authors

Showing all 4041 results

NameH-indexPapersCitations
Andrea Vedaldi8930563305
Sunghun Kim5111512994
Eric Gaussier412318203
Un Ju Jung39985696
Hyun-Soo Kim374215650
Gabriela Csurka3714510959
Nojun Kwak342346026
Young-Jin Park312573759
Sung Joo Kim311963078
Jae-Hoon Kim303235847
Jung-Ryul Lee292223322
Joon Son Chung28734900
Ok-Hwan Lee271632896
Diane Larlus27694722
Jung Goo Lee261421917
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
20226
2021144
2020174
2019138
201882
201764