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Open AccessJournal ArticleDOI

Social Force Model for Pedestrian Dynamics

Dirk Helbing, +1 more
- 01 May 1995 - 
- Vol. 51, Iss: 5, pp 4282-4286
TLDR
Computer simulations of crowds of interacting pedestrians show that the social force model is capable of describing the self-organization of several observed collective effects of pedestrian behavior very realistically.
Abstract
It is suggested that the motion of pedestrians can be described as if they would be subject to ``social forces.'' These ``forces'' are not directly exerted by the pedestrians' personal environment, but they are a measure for the internal motivations of the individuals to perform certain actions (movements). The corresponding force concept is discussed in more detail and can also be applied to the description of other behaviors. In the presented model of pedestrian behavior several force terms are essential: first, a term describing the acceleration towards the desired velocity of motion; second, terms reflecting that a pedestrian keeps a certain distance from other pedestrians and borders; and third, a term modeling attractive effects. The resulting equations of motion of nonlinearly coupled Langevin equations. Computer simulations of crowds of interacting pedestrians show that the social force model is capable of describing the self-organization of several observed collective effects of pedestrian behavior very realistically.

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Citations
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Robust abandoned object detection integrating wide area visual surveillance and social context

TL;DR: A video surveillance framework that robustly and efficiently detects abandoned objects in surveillance scenes is presented, based on a novel threat assessment algorithm which combines the concept of ownership with automatic understanding of social relations in order to infer abandonment of objects.
Proceedings ArticleDOI

Introvert: Human Trajectory Prediction via Conditional 3D Attention

TL;DR: In this paper, a model called Introvert is proposed to predict human trajectories based on the observed trajectory and the dynamic scene context, captured via a conditional 3D visual attention mechanism working on the input video.
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Crowd motion from the granular standpoint

TL;DR: How the granular nature of the flow helps to understand two well-known phenomena, the so-called " Faster is Slower " effect, and " Stop-and-Go " waves is detailed.
Posted Content

Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes.

TL;DR: This paper presents a hierarchical generative framework to synthesize long-term 3D human motion conditioning on the 3D scene structure and further enforce multiple geometry constraints between the human mesh and scene point clouds via optimization to improve realistic synthesis.
Journal ArticleDOI

Enhancing a tsunami evacuation simulation for a multi-scenario analysis using parallel computing

TL;DR: A simplified force-based evacuation simulation model and an easy-to-implement parallelization strategy for a large-scale microscopic tsunami evacuation simulation and its applications in an actual urban environment are demonstrated.
References
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Book

Field theory in social science

Kurt Lewin
Book

Kinetic theory of vehicular traffic

TL;DR: A theory of multi-LANE traffic flow and the space-time evolution of thevelocity distribution of cars are examined to help understand the role of driver behaviour and strategy in this network.
Journal ArticleDOI

Improved fluid-dynamic model for vehicular traffic.

TL;DR: The fluid-dynamic traffic model of Kerner and Konh\"auser is extended by an equation for the vehicles' velocity variance, able to describe the observed increase of velocity variance immediately before a traffic jam develops.
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