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Institution

University of Haifa

EducationHaifa, Israel
About: University of Haifa is a education organization based out in Haifa, Israel. It is known for research contribution in the topics: Population & Poison control. The organization has 7558 authors who have published 27141 publications receiving 711629 citations. The organization is also known as: Haifa University & Universiṭat Ḥefah.


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Journal ArticleDOI
TL;DR: It is suggested that presenting the scaffold may have "problematized" learners' understandings of the game by connecting them to disciplinary knowledge, and implications for the design of scaffolds for game-based learning are discussed.
Abstract: One of the central challenges of integrating game-based learning in school settings is helping learners make the connections between the knowledge learned in the game and the knowledge learned at school, while maintaining a high level of engagement with game narrative and gameplay. The current study evaluated the effect of supplementing a business simulation game with an external conceptual scaffold, which introduces formal knowledge representations, on learners' ability to solve financial-mathematical word problems following the game, and on learners' perceptions regarding learning, flow, and enjoyment in the game. Participants (Mage?=?10.10 years) were randomly assigned to three experimental conditions: a "study and play" condition that presented the scaffold first and then the game, a "play and study" condition, and a "play only" condition. Although no significant gains in problem-solving were found following the intervention, learners who studied with the external scaffold before the game performed significantly better in the post-game problem-solving assessment. Adding the external scaffold before the game reduced learners' perceived learning. However, the scaffold did not have a negative impact on reported flow and enjoyment. Flow was found to significantly predict perceived learning and enjoyment. Yet, perceived learning and enjoyment did not predict problem-solving and flow directly predicted problem solving only in the "play and study" condition. We suggest that presenting the scaffold may have "problematized" learners' understandings of the game by connecting them to disciplinary knowledge. Implications for the design of scaffolds for game-based learning are discussed. The effect of augmenting a game with an external conceptual scaffold was studied.Adding the scaffold before the game led to better problem-solving but lowered perceived learning.The scaffold did not reduce reported flow and enjoyment.Flow predicted perceived learning and enjoyment but these did not predict problem-solving.Flow predicted problem-solving only when the scaffold was presented after the game.

244 citations

Journal ArticleDOI
TL;DR: It is suggested that a dysfunctional pattern of empathic capacity may account for behavioral difficulties in BPD.
Abstract: We sought to characterize the cognitive and affective empathic abilities of patients with borderline personality disorder (BPD) While controls showed higher cognitive as compared with affective empathy scores, the BPD group demonstrated the opposite pattern These results suggest that a dysfunctional pattern of empathic capacity may account for behavioral difficulties in BPD

244 citations

Journal ArticleDOI
TL;DR: In this paper, the authors describe the development and validation of a test of vocabulary size and strength, which can be used to determine the status of a learner's vocabulary development as well as screening and placement.
Abstract: This article describes the development and validation of a test of vocabulary size and strength. The rst part of the article sets out the theoretical rationale for the test, and describes how the size and strength constructs have been conceptualized and operationalized. The second part of the article focusses on the process of test validation, which involved the testing of the hypotheses implicit in the test design, using both unidimensional and multifaceted Rasch analyses. Possible applications for the test include determining the status of a learner’s vocabulary development as well as screening and placement. A model for administering the test in computer adaptive mode is also proposed. The study has implications both for the design and delivery of this test as well as for theories of vocabulary acquisition.

243 citations

Journal ArticleDOI
TL;DR: Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web.
Abstract: Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed.

241 citations

Journal ArticleDOI
08 Jul 2015-PLOS ONE
TL;DR: Results show that automated annotation can increase spatial coverage and decrease time and financial outlay for image-based reef surveys, and indicate the need for unequivocal definitions of algal groups, careful training of multiple annotators, and enhanced imaging technology.
Abstract: Global climate change and other anthropogenic stressors have heightened the need to rapidly characterize ecological changes in marine benthic communities across large scales. Digital photography enables rapid collection of survey images to meet this need, but the subsequent image annotation is typically a time consuming, manual task. We investigated the feasibility of using automated point-annotation to expedite cover estimation of the 17 dominant benthic categories from survey-images captured at four Pacific coral reefs. Inter- and intra- annotator variability among six human experts was quantified and compared to semi- and fully- automated annotation methods, which are made available at coralnet.ucsd.edu. Our results indicate high expert agreement for identification of coral genera, but lower agreement for algal functional groups, in particular between turf algae and crustose coralline algae. This indicates the need for unequivocal definitions of algal groups, careful training of multiple annotators, and enhanced imaging technology. Semi-automated annotation, where 50% of the annotation decisions were performed automatically, yielded cover estimate errors comparable to those of the human experts. Furthermore, fully-automated annotation yielded rapid, unbiased cover estimates but with increased variance. These results show that automated annotation can increase spatial coverage and decrease time and financial outlay for image-based reef surveys.

241 citations


Authors

Showing all 7747 results

NameH-indexPapersCitations
Markku Laakso162945142292
M.-Marsel Mesulam15055890772
Michael Levin11198645667
Peter Schmidt10563861822
Eviatar Nevo9584840066
Uri Alon9144254822
Dan Roth8552328166
Simon G. Potts8224931557
Russell G. Foster7931823206
Leo Radom7960434075
Stevan E. Hobfoll7427135870
Larry Davidson6945920177
Alan R. Templeton6724928320
Uri Gneezy6521129671
Benny Pinkas6415621122
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
202394
2022304
20211,979
20201,822
20191,579
20181,505